Hi All,
1st post alert
I’ve been learning Blender for the last 12months. I love it and think it could be really successful in our production environment… That being said I have noticed a few little things that would cause major issues in a team production setting.
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Blender seems to create new versions of materials when an existing one is applied to a new object… eg. wood, wood.001, wood.002, wood.003. Is there a way of permanently changing this behaviour?
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I’d also like to permanently prevent blender from packing any textures or assets. These all need to be server side assets. This is important as it a client needs to make a texture change across a range of renders/sets… this needs to be propagated by changing the one single server file. Is there a way to do this?
I know Blender is used in collaborative environments so I assume the above is possible. Any assistance would be much appreciated!!
Danny