I need to have a coiled spring bend sideways without deforming the mesh.
I thought the best way was to create a rig of 5 bones, make that rig the parent of the spring, so I could control the movement of the spring.
I can make the entire spring move and rotate, but I can not make it bend.
Just press Play to see them and feel free to take the blend file apart so you know what I did. Of course you can ask any questions on what and why - for the armature solution, you need to pay particular attention to the bone IK properties. For the other, I think there are issues with using a curve modifier as this is tending to distort the spring profile.
I really need to see the spring you are trying to animate, either an image or blend file. :yes:
Thank you so much.
The bone-solution seems to be the right way to go.
Here’s an image of the spring I’m working on.
I need the top half to bend slightly and at the same time compress slightly as well.