Hi everyone
Currently I have a material selectable by having them manually input the name
row = layout.row()
row.prop(Scene, “MaterialName”)
how would I change it so that they could also choose the material from a drop down menu?
Thanks
Hi everyone
Currently I have a material selectable by having them manually input the name
row = layout.row()
row.prop(Scene, “MaterialName”)
how would I change it so that they could also choose the material from a drop down menu?
Thanks
just add a menu operator !
col.operator_menu_enum(‘view_3d.my_color1’, ‘colormenu1’, ‘Menu Selection’)
"""
class FIRSTOperator(bpy.types.Operator): # When an option in the operator menu is clicked, this is called
'''Operator'''
bl_idname = 'view_3d.my_color1'
# bl_idname = 'FIRSTOperator'
bl_label = 'Operator'
# Define possible operations
colormenu1 = EnumProperty(items=(
('1', 'First', 'The first item'),
('2', 'Middle', 'The second item'),
('3', 'Last', 'The Third item')
))
@classmethod
def poll(cls, context):
return context.object is not None
def execute(self, context):
global last_menu1 # Access global Var so we can later draw it in the panel
last_menu1 = self.properties.colormenu1 # Store the choosen operation / Selection
print ('selection shade=',self.properties.colormenu1[0])
ect.
there is an example given in the text editor see menu for templates
happy bl
I have a question, can such menus be expanded? or just enum properties
elaborate ?
any length you want it is an enum list defined in operator
but have to use Global vars to pass index
can you explain what you are trying to do ?
most of the time now I prefer to use Addmesh method for menu
with auto update when creating a new primitive.
happy bl