John_tgh
(John_tgh)
1
Hello there!
Lately I’ve been trying to improve my GLSL skills through simple projects.
One of those projects is to make a warp/jump effect for a spaceship.
The basic idea is this:
If the y-value of a vertex is greater than a certain variable, that y-value is to be multiplied with 1000.
But I don’t know enough about how the vertex shader works to do that : S
However, I did manage to make something with similar logic in the fragment shader.
I’ll attach a .blend of my current progress.
Any help would be greatly appreciated : D
PS: In case anyone wants to know, I’m trying to imitate the warp effect seen in the sci-fi series Dark Matter.
Attachments
Warp_Type_00.blend (525 KB)
John_tgh
(John_tgh)
2
I sort of managed to get it work, but it’s not working entirely as intended : S
Only the aft part of the object warps in, the front half sort of just pops into existence.
Damn, so close xD I must be doing something really simple wrong.
Attachments
Warp_Type_01.blend (537 KB)
izac
(izac)
3
Congratulations for the work , the second file reminded me a little of the effects of super jump movies and spaceships games.
John_tgh
(John_tgh)
4
Thank you ^^ I update the effect, it works differently now, but the effect is the same. Also I added a sound ^^
.blend is attached
Attachments
Warp_Type_01.blend (561 KB)