Based on the concept art by Johannes Helgeson.
This was made for the 70th Weekly CG Challenge
I also wanted to model one of his artworks for a while now! Figured this is the best opportunity
I’m not so happy with my lighting though … I couldn’t get it rendered right so I painted a bit in the rimlights afterwards
Thanks guys! For the feedback and the 5 stars!
You are right, I’m not 100% happy with the lighting either
I should have played a bit more with shadows and complementary colors to maybe get a better result.
But in the end it’s not that bad. I’ll keep it in mind for the next one though
I like your treatment of the noir-ish edge lighting better than the original. Out of interest, does the model work well from any other than the given viewpoint? Seems like some of the caricaturization may prevent that.
Thanks! I sculpted the model so that it works for all angles except the face. So that her mouth looks from the camera perspective like the original concept I had to compromise and make the left side a bit shorter and pull it more inwards. SO if you look at it from the left it looks a bit odd …
I also bend the nose a bit to the left as well. I feel it’s annoying to do that but in this case I cared more about the finished render than a perfect 360 model