Page 124 of 124 FirstFirst ... 2474114122123124
Results 2,461 to 2,463 of 2463
  1. #2461
    Member m9105826's Avatar
    Join Date
    Dec 2007
    Location
    Fairfax, VA
    Posts
    4,249
    Originally Posted by Felix_Kütt View Post
    As they remove the internal renderer Ton indicated interest in seeing the texture nodes re-implemented/designed as a more general purpose system IIRC. All it basically needs is an auto cache/bake feature for the end result.


    now if only that site was self contained and actually worked for me. But alas I don't trust random third party script hosts.
    Well, we also need roughness baking, which we can't do at all at the moment.
    Long time 3D artist and member of the official Cycles Artists Module
    https://www.youtube.com/user/m9105826 - Training, other stuff. Like and subscribe for more!
    Follow me on Twitter: @mattheimlich or on my blog



  2. #2462
    Member Felix_Kütt's Avatar
    Join Date
    Apr 2005
    Location
    Hiiu, Nõmme, Tallinn, Harjumaa, Estonia, EU
    Posts
    4,383
    It's a scalar value, I don't see how that's an issue?
    FunLinks: . . . . . . .



  3. #2463
    Member Ace Dragon's Avatar
    Join Date
    Feb 2006
    Location
    Wichita Kansas (USA)
    Posts
    28,541
    Dalai Felinto has been working on the ability for the outliner to apply filters to the list of items in the .blend file.


    By the looks of things, this should help greatly for locating objects in very complex files, this will make a lot of users happy (due to how they've been waiting for improvements in this area).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •