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  1. #3541
    According to the blender developper facebook page, Joshua is developing keyframe editing in the timeline ! Another good surprise !

    Apparently it could be timeline and dopesheet at the same time, maybe it is related to the responsive UI, would be awesome to just stretch the timeline to make it a dopesheet !
    Last edited by Thornydre; 19-Apr-18 at 09:01.



  2. #3542
    Member aermartin's Avatar
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    I like this spherical with axis casted to the sphere.
    preview-viewmanipulator_sketch1.jpg



  3. #3543
    Screen_Shot_2018-04-19_at_13.59.56.png

    Hopefully we won't have two Y axes :/



  4. #3544
    Just a typo in the mockup. Not even worth pointing out IMHO



  5. #3545
    If some developer reads this, please, consider to change the lightprobes solution to something better and modern!!! like the remedy paper about lightprobe calculation in realtime.

    I know that could sound excesive, but the actual lightcache is a old and bad solution for actual videogames, worst for render solutions like EEVEE. And it will be a problem in near future of eevee



  6. #3546
    Member m9105826's Avatar
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    Originally Posted by DcVertice View Post
    If some developer reads this, please, consider to change the lightprobes solution to something better and modern!!! like the remedy paper about lightprobe calculation in realtime.

    I know that could sound excesive, but the actual lightcache is a old and bad solution for actual videogames, worst for render solutions like EEVEE. And it will be a problem in near future of eevee
    Agreed, but keep in mind that the newer effects are orders of magnitude more difficult to implement. The SIG Asia presentation from last year is the cutting edge right now, but I've spoken with PhDs in the field who still don't fully understand the math involved.
    Long time 3D artist and member of the official Cycles Artists Module
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  7. #3547
    in the latest build armature and bones working pretty good
    any idea when modifiers will be implemented?



  8. #3548
    Originally Posted by m9105826 View Post
    Agreed, but keep in mind that the newer effects are orders of magnitude more difficult to implement. The SIG Asia presentation from last year is the cutting edge right now, but I've spoken with PhDs in the field who still don't fully understand the math involved.
    I don't understand the complexity of make the implementation of something like that, could be easy or impossible, I don't know. And maybe the example is not the best, but the true is that actual eevee solution with light cache is cheap for realtime, but a really pain to use, worst in render and with a lot of problems that would make really hard to use in production with high quality.



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