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  1. #2741
    Member
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    Sep 2012
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    disregard...
    Last edited by burnin; 20-Feb-18 at 18:18.



  2. #2742
    Originally Posted by DcVertice View Post
    Could be great that blender2.8 had a new brush presets manager. Without F textures, keeping icons and textures properly... Each time that I update blender I need to reimport all my textures, fix path of textures and icons, see the textures mixed with scene textures....
    OMG Yes! Maybe you should make a Right Click Select post for this. Maybe it's going to be taken care of or made possible by the asset management project?



  3. #2743
    Member Craig Jones's Avatar
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    Apr 2006
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    Originally Posted by DcVertice View Post
    Could be great that blender2.8 had a new brush presets manager. Without F textures, keeping icons and textures properly... Each time that I update blender I need to reimport all my textures, fix path of textures and icons, see the textures mixed with scene textures....
    Yes, since the textures for painting are all missing right now as far as actual usage goes, I liken it to the same way most modifiers are not there yet. The work is going well, and the progress is great but this is more reason for the code quest support. I am hopeful that we might see a better use of the texture nodes here as well.



  4. #2744
    I have downloaded 2.8 and i am finding one problem that in 3d view if you press Z/z it is not working
    if i am doing something wrong please tell me.
    Attached Files Attached Files



  5. #2745
    Originally Posted by patricia3d View Post
    I have downloaded 2.8 and i am finding one problem that in 3d view if you press Z/z it is not working
    if i am doing something wrong please tell me.
    z : Wireframe view has been removed right now and its final replacement has yet to be designed or implemented. You'll find a lot of other things missing as well, like Local mode, modifiers, and a performant solid view(Clay is not there yet). The layering/new collection system is still being implemented as well.

    Shift-z : The hot keys to switch between the various engines (like between eevee/cycles or clay/eevee, etc. etc.) haven't been hooked up yet either. You'll need to manually switch for now.

    Right now treat 2.8 just as a readonly "viewer" for already modeled and exported assets. Check back every few weeks (4-6 probably) to see if that changes any.



  6. #2746



  7. #2747
    Member
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    Apr 2013
    Location
    Tbilisi, Georgia
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    216
    OK. since i got no response from anyone on the first try, i'll try again.

    I've got some filtering issues with bump textures in eevee viewport. The bump texture seems little blurred and have some aliasing regardles of its resolution and settings. Its allmost imposible to get sharp small details with bump, it gets blurred as soon as i zoom out from the model. Is anyone familiar with this issue?
    Latest projects - Rocky Moss, Snow, Gargantua
    My Artstation



  8. #2748
    Originally Posted by patricia3d View Post
    how will i see in side the cube?
    As rboxman said: "its final replacement has yet to be designed or implemented". Afaik wireframe view should be part of the planned workbench engine.



  9. #2749
    Originally Posted by patricia3d View Post
    how will i see in side the cube?
    Currently, you can only see inside it in edit mode by disabling "selection limited to visible" option, by hiding a face in edit mode or by setting EEVEE transparency on Cube.

    I've got some filtering issues with bump textures in eevee viewport. The bump texture seems little blurred and have some aliasing regardles of its resolution and settings. Its allmost imposible to get sharp small details with bump, it gets blurred as soon as i zoom out from the model. Is anyone familiar with this issue?
    That 's right. No AA for bump.
    In EEVEE's rodamp, it is planned to add a Parallax Occlusion Mapping node. I suppose that he will solve problem at this moment.



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