Page 82 of 82 FirstFirst ... 3272808182
Results 1,621 to 1,626 of 1626

Thread: Blender 2.8 development thread (Widgets and Eevee)

  1. #1621
    That looks great. Eevee will be as good probably. Not sure if it will be capable of the same performance as UE4 tho.
    Last edited by animani; 26-Sep-17 at 02:54.

  2. #1622
    Member mib2berlin's Avatar
    Join Date
    May 2008
    Hi, donīt know if this was posted before but interesting anyway:

    Cheers, mib
    OpenSUSE Leap 42.1/64 i5-3570K 16 GB Blender 2.7 Octane 3.03
    GTX 760 4 GB, GTX 670 2 GB Driver 375.26 | Blender for Octane

  3. #1623
    Thanks for that mate. I was really surprised to see Parallax Occlusion Mapping which is, in my opinion, a big step forward regarding fake depth.

  4. #1624
    Member Ace Dragon's Avatar
    Join Date
    Feb 2006
    Wichita Kansas (USA)
    Today's 2.8 meeting

    The highlights, Sergey is almost finished with a major chunk of the depsgraph work and its inclusion will bring back the Modifiers and the Animation tools. There's also plans to possibly get Scorpion's long-awaited work on the fracture modifier merged in as well (due to the new design likely allowing for a proper integration). Other stuff includes Bastien's work on asset management and design work.

    In other news, Clement improved the drawing code for the viewport in general today and added AA and supersampling to Eevee.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook

  5. #1625
    Member Indy_logic's Avatar
    Join Date
    Nov 2008
    Portland, Oregon
    Originally Posted by erickBlender View Post
    So, also from the dev notes:

    • Plan remains to bring back working 2.7x particles/modifiers in 2.8 first. A new nodes system for this is a more of a midterm project, and not a first 2.8 goal.
    Well there you have it. That's fine though. I didn't really expect to see modifier nodes with the first release of 2.8 (I'm going to start calling it 2.80 btw) anyway. I seem to remember that using the current particles and modifiers was the original plan anyway. It was actually a surprise to see Luca actively working on modifier nodes in the first place.

    Still, I'm very happy with Luca's design doc and can't wait to see how it all pans out. It looks like it's gonna be super great.

  6. #1626

    Nice write up. Might present some useful approaches to the Eevee / Viewport devs.

Page 82 of 82 FirstFirst ... 3272808182

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts