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  1. #1421
    Join Date
    May 2014
    @Hadricus: yes, because its just a reflection, but the surface has altered normals, so it does reflect as if it would refract. meaning it can use screenspace relection enabled and it refracts all geometry. but the actual build already has refraction enabled, so my workaround is obsolete already...

    @Ethan Aeris: thx! the crossproduct is used to get a vector thats orthogonal onto both input vectors, the second crossproduct then achieves a vector thats 90 to the viewing angle, and looks "outwards" from the surfacecenter (outwards seen from cameraperspective) this is the "component" i use to swap reflection into refraction angles. my idea was initially that a chromeball reflects the whole environment. just use the desired points(normals) of the chromeball at the given surface to mimic the refracted environment.
    Last edited by nm-8; 14-Aug-17 at 16:09.

  2. #1422
    I tried to convert the bmw27 blend file to eevee to looks as close as possible in blender. It's a 4k animation. I tried with 8K but blender just crashes.

    It has some flickering but I think it looks good enough. I just wish there was a slider for the resolution of the reflection.

    Attachment 495276
    Last edited by bigbad; 18-Aug-17 at 04:43.
    I can only give suggestions, personal opinions and constructive critique, but it is your decision what you do with it.

  3. #1423
    Member heavypoly's Avatar
    Join Date
    Jun 2015
    Pasadena, CA
    bigbad, looks pretty close to me!

  4. #1424
    Does anyone know if there are plans to support tesselation shaders and displacement in eevee?

  5. #1425

  6. #1426
    There's some weird geometry translation on eevee.

    Original scene here:

  7. #1427
    I believe it's because of the normals are limited at the moment.
    You can only use "smooth" and "flat" shading.
    If you try to edit the normals with - for example - the Blend4web addon it will crash Blender ( at least the last time I tried it ).

  8. #1428
    Member JustinBarrett's Avatar
    Join Date
    Jul 2009
    Trier(near), Germany
    or you can separate the hard surface from the smooth surface.
    "The crows seem to be calling my name." Thought Kaw.
    Project Valiant

  9. #1429
    Member Ace Dragon's Avatar
    Join Date
    Feb 2006
    Wichita Kansas (USA)
    A 'very' initial version of release notes for 2.8 is now on the wiki.

    Just a few minor points in a couple of areas for now, I would not expect a full list for a long while yet (not until 2.8 itself is on the verge of release).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook

  10. #1430
    Blender Developer Meeting Notes for Sunday 20th August 2017

    Hi all,

    Here are the notes from today's 14 UTC meeting in #blendercoders.

    1) Blender 2.79 release

    - The 2nd release candidate is available now.
    Check this page for download and list of fixes we did since 2.79 RC1.

    - List of reported regressions:

    - We will wait 1 week, and decide next Sunday meeting if we're ready for the actual release.

    2) Blender 2.8 projects

    - There's already a very early release log!

    - Joerg Mueller upgraded Audaspace, the audio library for Blender.

    - As usual, tomorrow morning the 2.8 team does a kick-off meeting and will send their report
    to this list as well. Meeting is CEST 10:00 in #blendercoders.

    3) GSoC and other projects

    - It's the last week, students will work on docs and presentation.
    When the reports are done, they will appear here:



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