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  1. #1181
    Member YAFU's Avatar
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    Mar 2013
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    2,582
    That's right, Clément said that volumetrics will be possible in meshes later. Before I had seen your video and I thought it was already implemented. I had no idea that was possible to do what you did with volumetrics in World Nodes.
    Be patient, English is not my language.



  2. #1182
    Member heavypoly's Avatar
    Join Date
    Jun 2015
    Location
    Pasadena, CA
    Posts
    54
    EEVEE kicks ass!!! I've been lurking and watching but finally put together a simple scene. Thank you Dalai and the Blender team!
    One other note, I'm getting slightly different output from openGL render vs viewport EEVEE. seems like any post processing curves/colors are being done twice in the openGL render, but I'm not sure.



  3. #1183
    Looks cool!

    Does it use screen space reflections?
    He talks about it at 4:18 but I didn't know that SSR was already done?



  4. #1184
    Just found this on Clément's twitter page:
    Originally Posted by Clément Foucault
    SSR teaser ...



  5. #1185
    Originally Posted by heavypoly View Post
    I'm getting slightly different output from openGL render vs viewport EEVEE. seems like any post processing curves/colors are being done twice in the openGL render, but I'm not sure.
    I think there is actually an issue with color management, it's displayed in the viewport and applied once again when doing openGL render.
    It's a know issue that will be fixed one time or another...



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