I’m trying to create a BG 1st person view in which the player can only follow a path and go left and right (or forward and backward), from one scene to another, in a 3D world (point and click style ).
To be specific, I’m trying to create a 3D presentation of my work at the university ^^
I found several tutorials “train following tracks” and “prezi-like presentation with BGE” but I can’t find one in which the youtuber teaches how to make an object following a path and stopping then starting again on different locations marked on the path.
I just need the camera to go to the net stop when I use the right arrow key
I think it’s possible, but I don’t know where to look.
Do anyone know of a tutorial showing this kind of stuff ?
Or could anyone explain it to me if it’s not too long ?
Hi Monster,
So, I’ve tried to adapt your file and to understand it, but I have to admit that it is too complex for me to unerstand ! ^^
However I may have found another way to get what I want, but the only tutorial I found seems to be in an older version of blender, so I’m stucked : I’ve tried several things but my animation is BLURRY !
Ok so I’ve been working on my own and I found a better solution with no “blurry image” issue, but I’ve got another problem to solve :
I succeeded in creating a path traveling with a camera animation
When I hit [Right Arrow], the camera goes to its next stop (Animation>LoopEnd>Frame1-to-Frame50, then Frame50-to-Frame100, etc.)
When I hit [Left Arrow], it goes to the previous stop !
Up to this point it’s all fine !
But here is the bug :
When I hit [Right Arrow] again after I wen forward then backward, the camera just skip to the next stop, ignoring its animation…
I thought it could be due to the “Diapo” counter (GameProperty) which could go negative and when going backward and then screw-up the forward-again movment, but it seems it’s not the problem (unless I’m wrong in my calculation)
Here is a scrrenshot of my settings.
It’s quite simple