Texture gets Pixel like Help

Hello Guys,
im trying to make a Gold Texture in Blender Cycles. All works good so far but my Object gets very Pixel like.


Why is this so? And how can i get rid of it?

Thank you in Advance.

What kind of lighting
What are your render settings?
It looks like you are only using 32 samples for your preview render, this is not many for a clean render

Thank you very much :slight_smile: i found out what i needed