Materials shows only in "rendered" mode.

So i did a retop on my sculpt exported from Zbrush and when it comes to uv editing for some reason checker or any other color texture is not appearing in “texture” or ‘‘material’’ view modes. I check it with defoult cube doing same steps and with cube it work correct.

This is not making any sense to me:spin:



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The logic is simple if it is working with the default cube, it should work with your mesh as well, if it isn’t working then there some setup that you are missing. Please post a blend file or it will be really difficult to help.