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  1. #1
    Member CG Sky's Avatar
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    CG Skies' Sketchbook

    Hey everyone!

    I figured I should start a Sketchbook, or else Iīll never start one.
    Hoping this will also keep me more motivated to continue with creating art and pushing myself.
    +Itīs always nice to have a place to see how youīre progressing with stuff, so here we go.

    I think Iīll keep this post updated with my newest Projects, while also adding new ones in new posts below.

    Started sculpting some sci-fi armo(u?)r today. Rendering done in the viewport with matcap materials and sweet, sweet film emulation.

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    Happy Blending,
    CG Sky



  2. #2
    Member CG Sky's Avatar
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    Here is a full body anatomy study I did yesterday. Not really refined yet,
    +poor guy misses some skin

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  3. #3
    Member Tonatiuh's Avatar
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    You have good anatomy there! nice start for your sketchbook!
    I'll be watching you!



  4. #4
    Member CG Sky's Avatar
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    Started some (hopefully) "Daily Sculpting". Iīll try to sculpt a Head everyday within only one hour. The plan is to improve my sculpting speed and of course my knowledge.
    Iīll also try to challenge myself by sculpting some sculpts with and some without reference.
    Maybe you guys can see a difference (should be quite obvious)

    DAY 1

    So here is my result of Day 1:

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    This one was actually enterily sculpted from imagination. The proportions were eyeballed as well, which is why they are off.
    I think the mouth and nose area turned out pretty well actually, but there is a lot of room for improvement as always



  5. #5
    Member Tonatiuh's Avatar
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    Hello! I not fan of speed sculpt, but if you have some with real study I think it is fine. I can see that your last one is from imagination.
    In the mouth you make a common mistake, that is to not integrate the lips with the muscle, your lips protrude out of the muscle, and that is not the case.
    Also you forget the lagrimal in the inner eye, and that is why he seems cross-eyed. the lagrimal should be out of the eye, that make the eye to seams normal again.
    Don't forget the glabela and the superciliar arch.



  6. #6
    Member CG Sky's Avatar
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    Thanks a lot for the feedback! I didnīt really study the face yet, which is propably why Iīm still pretty bad at it. Will have to learn some muscles and stuff.

    DAY 2

    Meanwhile I sculpted this guy, with help of some photo reference. Definitly a lot of improvement compared to the last one, but still not quite there yet.

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  7. #7
    Member Tonatiuh's Avatar
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    Yes! that has improve a lot! studying from references is a lot better that just playing around with your imagination. There is always room for improvement. You should practice some noses and ears, but the most important part is blocking everything perfectly first.



  8. #8
    Member CG Sky's Avatar
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    I never have enough time to finish ears when sculpting only for an hour.
    Here is something which took longer than an hour, but for some reason looks more like one of the creatures in "Avatar" to me than a human :F

    Click image for larger version. 

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    If someone can tell me, why that is, please donīt hesitate to do so



  9. #9
    Member Tonatiuh's Avatar
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    Hey! nice practice, well there are two main muscles missing, masseter, and Temporal muscles. Also the muscles around the mouth well... they can be more define. Also the nose looks flat at the nasal holes (see the image). and there is to much zygomatic bone at the antero-lateral part of the face.

    Edit: And come one!!! you have to go until the ears are more or less, if you don't do it in an hour, is ok to spend more time!!! sculpt is not a fast thing, it is the most important part, if you don't have a good sculpture, you can't fix it with textures, or pores or anything, at list to me.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Tonatiuh; 29-Sep-16 at 13:18.



  10. #10
    Member CG Sky's Avatar
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    Hereīs something I created in a week for an Art Challenge. Critics are always welcome.

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    Full Post: https://blenderartists.org/forum/sho...8-Badass-Santa



  11. #11
    Member CG Sky's Avatar
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    I finally got the chance to sculpt another head. Here's what I created in 2h without reference.

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    Bombard me with feedback please



  12. #12
    Member Tonatiuh's Avatar
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    For been with out references and just been a first step in a sculpt I think you went very well!!! but for realism the eyes, nose, mouth, ear, neck, cigomatic... they all have to improve a lot.
    Came on!!! give it a chance and now try to look at references and refine it! don't stop here, this part you know very well how to do it, but can you go forward???



  13. #13
    Member CG Sky's Avatar
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    Yeah, I think the next step will be to refine it with reference I hope I can make it.

    I still didnt get around to learn all the facial muscles and all that stuff. Iīm rather in the mood of going with the flow at the moment... itīs good to get some ideas out, but not really good if I want to make refined models.
    But the future can just be good, right?



  14. #14
    Member CG Sky's Avatar
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    I forgot to put my Kevin Spacey likeness try into my Sketchbook, so here it goes. This is kind of old already.

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    I obviously didnīt really nail the likeness, but I thought it might be good to be able to track my progress with this thread.
    Have a nice day



  15. #15
    Member Tonatiuh's Avatar
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    You really don't need to know the anatomy to do a sculpt! just keep your eye sharp! And look at references! Anatomy helps, but you can live without it. I know a lot of anatomy and at the start it didn't help me at all.



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