Ive been working on a project want to light and render in UE4 mainly because I suck at lighting and I want to make a walk through video. Anyway Ive been using Blender Cycles material on my models and most have bump,spec, and other maps on them. I haven’t found a straight answer online and am hoping someone here can help.
Can you import models with cycles materials into UE4 and If so how to do it properly?
But you can try to create UE4 materials that approximate Cycles shaders, by baking cycles’ textures, normals, and any other information you may need to use in Unreal. For some stuff, you may need to do some transformations to produce good textures, masks, etc.