Best way of exporting weighted objects to 3DS Max 2016

I’m working on a suit of power armor for Fallout 4 and I need some help trying to export weighted (but not rigged) objects from Blender to 3DS Max so I can import them into Fallout 4’s file format. Is there a export method that keeps the vertex weight groups on each object and preserves them so that in 3DS Max I can open up the object and see them ready and waiting in the Skin modifier?

So there’s no way of doing this?