rendering Matcap with ambient occlusion using blender internal render and cycles

I’m using matcaps as materials most of time, using blender internal render and cycles with node or without, by making material shade-less and settup coordination mapping as normal. I need to make ambient occlusion including with final render … how to do that…???


i think they do that by baking AO and then later use it as a texture and render it again, sounds cumbersome for a quick render, but for characters in gaming its often done. https://www.youtube.com/watch?v=UbhiZGCAo0Q