Hey guys
I am currently writing my Bachelor Thesis and I want to compare Blender Internal and Cycles. Now my problem is that i don’t seem to find any reliable information concerning what exact type of engine BI is. I already know that Cycles is an “unbiased, physically based, path tracing engine” and blender internal is a “biased rasterisation engine”.
(http://blender.stackexchange.com/questions/5820/how-is-cycles-different-from-blender-internal/5821#5821)
BUT: Don’t they both use ray tracing? And does the internal engine not also support indirect light to some extent?
Right now it seems to me that Blender Internal is just Cycles set to one light bounce, which of course I know is not the case but I couldn’t find any literature that would clarify which Type of engine BI is. In the Froums there are sometimes even contradicting definitions… -.-
Also the definitions are oftentimes like “BI is just not as good”, “Cycles is more accurate”, “You have to fake a lot in BI”. That kind of information doesn’t suffice for a Thesis i fear ^^
Some help would be highly appreciated
Thanks in advance
NEMO
PS: Before you ask: I already dove into some serious literature concerning the topic, but since I don’t know which type of engine I’m searching for, my quest has thus far been rather daunting