UV Mapping - Ambient Occlusion Baking Artifacts - Lines

Hi guys,

I’m baking an Ambient Occlusion pass for my UVs, but noticed there are lines stretching across the UV maps from areas where I mark the seams. I’ve attached an image to show what I mean. Does anyone know where I went wrong? I checked to see the UVs are not overlapping and that there are no extra vertices. Any help would be appreciated. Thanks.


Ok, solve the problem. Bevel Modifier was still active in render mode. So I either apply it and then fix some of the UV, or just deactivate from the render.