Trouble adding action to character

I have this little ghost character that I gave shapeKeys, LocRot action, poses and bones to give him this sort of floating/haunting movement. In the animation it looks exactly like I want it to but when I switched to game logic and added movement to the animation, all I got when I tried to play it was a floating ghost who doesn’t do anything. Can anyone help me with this or offer advise?

ghost_1.blend (616 KB)

Put all the actions on different layers:


Thanks. That did help so that all my actions flow together. I can’t move though.

Delete all your Locrot keyframes and try replacing them with delta location keyframes (keep your shape keys ones).

EDIT: You might actually have to add other keyframes with your deltas.

EDIT 2: Delta locations only work for specific problems, so just in case you can instead try parenting your armature and model to an empty, and having the empty animate the Locrot instead when you press “W.”