Hi fellow Blender users,
I’ve created a rigged game character in Blender but rotated all the vertices by 90 deg. to have the local x-axis forward. I then proceeded to create shapekeys for the character. I realize now this was a mistake, as I can’t take advantage of Blender’s x-axis mirroring tools. Is there a simple way to rotate the character back by 90 deg. in the basis shapekey, but still keep the orientation and behavior of all the other shapekeys? Presently, if I try to rotate the character in the Basis key, all the other keys act weird (the vertices won’t respect the new rotation).
I’ve figured out a tedious workaround for this, but it sure would be nice to have access to those built-in x-axis tools again.
Any suggestions if this is possible?
Thanks so much!
~Adam