How to prevent jagged lines when rendering?

Hey folks,

Newbie here. When I render my model in my app (Android app with Libgdx, exported from blender to fbx to g3db), my cube shapes render with jagged lines if they’re at an angle. Please see attached image. Extra distracting as the camera moves around. Looks like when 3D games first came out on the N64. Is there anything that can be done in the model to prevent this?

Thanks!

Attachments


You need to enable some kind of anti-aliasing in the renderer/engine. The model itself is not responsible for this.

Ok, wasn’t sure if there was anything on the model end. Thanks for the clarification!