Just did another update, added some user preferences, and the ability to save your preferred defaults (right click menu; restore defaults) with a nice save button in the user preferences, you will likely need to restart blender or open a new file to get it to work, let me know if you guys break anything!
0.6; Selected bounds will now only display in object or edit mode, while the shading mode is in solid or wireframe and they will hide when the render only option in the 3d view’s display panel is on. You can also hide the bound indicators by switching the mode to None in the 3D view’s display panel.
This is a fun project, never dived into OpenGL before and required the knowledge for some of my other addons, I may do more addons like this in the future, feel free to leave suggestions here.
By version 1.0 the default color will likely be; Red: 1.0, Blue: 1.0, Green: 1.0, Alpha: 0.5
And the default pixel width will be 1px
I have found this to be a good compliment to the grid floor while using the default theme and it keeps the bound indicators from being in the way too much, ofcourse I provided all the options you need to customize this however you wish.
Thanks for this great addon. It provides great visual feedback and is nice and lightweight when working with high density meshes.
Some suggestions:
An option for it to use the Theme colors for objects in the 3D View (User Preferences > Themes > 3D View > ThemeView3D.object_selected, .object_grouped, .object_active and .object_grouped_active).
An option for it to display a single large bounding box around all the selected objects when in “Selected Objects” mode, rather than a separate box for each object.
It would also be nice if the bounding box grew to envelop particles emitted by selected objects.