Object Action Based on Sensor?

Hi,

I’ve been playing around with a scene which involves a particle system in which each particle (in this case a snowball) bursts into more particles on impact with a surface. I achieved this originally by killing the snowball particles on impact with the collision surface and making the collision surface emit smaller particles from the same general area. I’ve been looking into ways to program blender to make the snowballs themselves stop moving and emit particles when colliding with the surface, but so far I’ve found nothing. Is this achievable through game logic? Would I have to teach myself basic python?

Thanks,
Joseph

Hi, this is more of a bge topic i guess, but there’s an edit object actuator may allow you to replace the snowball with a secondary
particle system on collision, i guess…
Didn’t try myself yet, just an idea

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