Can’t wait to play this, sadly I’ll have to wait until I get out of school tomorrow. On the bright side, at least I’ll get to play the version with updated foliage. :yes:
The only difference between the versions is that one of the filters is disabled on the low end version. I can always just decrease the camera parent offset so the ship doesn’t act like it. But till then, just wait until I get home soon.
from bge import logic, events
from component_system import update_scene
from time import clock
accumulator = 0.0
dt = 1 / logic.getLogicTicRate()
last_time = clock()
running = True
while running:
now = clock()
elapsed = now - last_time
last_time = now
accumulator += elapsed
while accumulator > dt:
accumulator -= dt
logic.NextFrame()
for scene in logic.getSceneList():
update_scene(scene)
if logic.getExitKey() in logic.keyboard.active_events:
running = False
break
Unfortunately I can’t go for more than 3 seconds without falling through the ground. Blender’s physics and low FPS don’t really get along. I suppose a version for INCREDIBLY low end pcs is out of the question…?
What’s there is very impressive, though. I happen to be one of the suckers who bought NMS day one - your version isn’t too far off, considering you made it alone and in a week.
managed to break out of orbit by jumping from a high enough ledge lol. What a lovely view, other that this is incredibly well done, haven’t encountered any glitches so far but I’ll be on the lookout. great work!