Wow! Games like this are what keep bringing me back to the BGMC.
It took a while to work out how you did the music visualization. I assume you didn’t hand key all that animation?
Did you use some script to bake it from somewhere?
Well I wasn’t expecting that! Another interesting idea there Gandalf!
Thanks, likewise!
Thanks for the kind words
And congrats on finding Suzanne first!
I used blender’s own animation baking features, namely key > bake sound to fcurves in the graph editor, then 3D view > header > object > animation > bake action to turn the fcurve into keyframes.
Unfortunately all those keyframes can really use up a lot of space, so I had intended to use audaspace 1.3’s .data attribute to do something in real-time. However it turns out statically cross-compiling python modules is harder than it looks
(I actually got them to compile okay, but they kept crashing :/)