This post is just a mess! Please have mercy.
First, I lurk quite a bit and search and read. I am honestly stuck. I am finally at a point were I “think” I can use Blender for any little project. I am mainly using it for the VSE and python scripting and general jackassery. I am looking for some direction because I am not using the correct keywords in any of my searches.
How would you make an animation where changes in the animation occur based on events in video footage. I just want to add a working scoreboard to my kid’s basketball game footage. Not live. Completely for when the players are watching game film.
1st idea - via script capture the frames in the running footage when a score occurs and send the frames to the console. Also in this wave I made ordered pairs (10023,2) (11934,1) (12834,3) into 2 lists ie the frame and value of the hoop. I have to watch the game twice to get both teams “score frames.”
2nd I thought I could get data and pump the info into animation nodes to build the animation via csv data. I might be close there. I can parse the data but I am not using loops correctly. I messed with the squence nodes in AN but didn’t get very far. So I need a sequence node that get marker data out as a time … yes?
3rd I tried to make a manual controller object that each time I moved the empty the score changed. Much like the coins tutorial on blenderdiplom.com. Can you watch footage in blender and collect keyframes? Couldn’t get that to work. When O moved my empty with auto-keyframing on, no keyframes were shown in the timeline.
4th make button in the UI to capture frames, score value
Can I use “markers” to indicate when animations of the score changing occurs in relationship to the footage? Is there an accessible list that holds the marker data?
I got tired of the blender stack exchange pop up telling me “this question might be subjective.” No joke!
Have a great day and thank you for your time.
Tom