Hi everyone,
My objective is to model one of the beautiful sci fi guns figured on this concept here (Artstation external link), and to later texture it using Substance Painter.
I realized that using high poly models in SP was not a good idea (it crashes something), and that it was a better idea to use a low poly model with a normal map to obtain the details.
So i wondered which worflow to use to obtain both a low poly and high poly meshes for my sci fi gun.
I began blocking out the major forms in low poly (i haven’t even used subsurf yet) : [ATTACH=CONFIG]462461[/ATTACH]
and planned (once its finished in low poly) to duplicate the whole thing, and then refine it until i have a sufficient level of details to produce a normal map that i could employ in substance painter.
But then, i wondered if it wasn’t more efficient to start by modelling a high poly asset, the duplicate it and retopo to obtain a low poly model.
What’s your opinion ? How would you do it ?
Raphi14