UV Mapping issue

Hello! I’ve recently started getting into game development, and I’ve decided to start learning a bit of Blender and get into the beautiful world of graphics design. I have however been having issues with the really complicated (complicated for a noob like me) UV mapping and importing textures and all that. So I’ve created a basic tree model and managed to UV map it and colour it on photoshop, but there is a problem: only the top part of the tree is getting coloured, not the trunk! Here is the tree:


Here are my UV maps, coloured and not:




Thanks for any assistance!

EDIT: Sorry, I didn’t realise. Here is a .blend file.

Why no .blend file included in your post to review ? This is the minimum requirement for ALL support questions

You have created two material slots. One is blank so delete it if not needed
Check if the trunk has been assigned the correct material ?

https://ufile.io/a566a - here is .blend. Sorry!

Deleting the other mat did it. Thank you very much!!! I didn’t realise it was a material, I’m a noob at this. Thanks again :slight_smile: