Exporting 3d max FBX with baked animation into blender problems

I am exporting a fbx, and baked animation into blender. Unfortunately the coordinates are off for the model, the animation works. I’m not sure where I went wrong, if anyone could give me any feedback would help me a lot.
https://www.dropbox.com/s/l6scmh4g3…102159.png?dl=0

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I am trying to get mdl, and ani files from blender using a plugin, which a program called urho3d game engine can only read.