Glossy Alpha Image as Plane?

Hello Blender community,

I am struggling with something for a while now.
I just imported blood splatter and droplets images as planes, they have alpha, so the only thing visible is, well, the blood.

However, I want to add specularity/glossiness to the image (plane), but I tried many times and it starts revealing the alpha as slightly dark than the floor below the plane.

I am using render cycles.

Thank you in advance,

-Otto

It’s all about the order of operations: Make sure the Transparent shader is mixed in LAST.