Zooming to a microscopic scale

Hi All,

Is it possible to change the focal length of the camera so it becomes able to zoom in to an object that is very very little (around 1 micrometer) ?

I want to show some objects at normal (human eye) scale the zoon in to a microscopic scale…

Thanks.

Don’t care. If you’re not faking it, you’re doing it wrong.

You can try to use the blender unit as 10[SUP]-4[/SUP]m which will pretty much let you have objects of 1 - 2 meters, while keeping detail at objects with sizes around 10[SUP]-6[/SUP]m.

But as JA12 said, it’d be better to fake it. Using such a large gap in the coordinate scale, can very easily cripple your workflow, with a complete lost of precision at the OpenGL level, Z figthing artifacts, difficulty in selecting objects, etc;

Thanks for the replies.
how to mimic a change of scale ?

somasimple, Did you find a solution to this? I am working on a project where I want to do the same thing.

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