Page 1 of 3 123 LastLast
Results 1 to 20 of 50
  1. #1
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167

    Steampunk Machinery

    Personal project of mine created using Blender Cycles. All the textures are downloaded from www.poliigon.com! Pro Lighting Studio from www.blenderguru.com was used to create the lighting of the scene. I also used some of the CMV vault materials (modified by me) to create the textures. I hope you like it
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Front Steampunk.jpg 
Views:	746 
Size:	1.32 MB 
ID:	463479  

    Click image for larger version. 

Name:	Pers.jpg 
Views:	534 
Size:	1.21 MB 
ID:	463480  

    Click image for larger version. 

Name:	Back.jpg 
Views:	341 
Size:	1.25 MB 
ID:	463481  

    Stop comparing yourself to others!



  2. #2
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Click image for larger version. 

Name:	Clay.jpg 
Views:	162 
Size:	899.9 KB 
ID:	463482 Clay render
    Stop comparing yourself to others!



  3. #3
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Click image for larger version. 

Name:	Clay 2.jpg 
Views:	187 
Size:	1.59 MB 
ID:	463483
    Clay render 2
    Stop comparing yourself to others!



  4. #4
    Could you tell how to learn such modeling techniques?

    Thanks



  5. #5
    Member Luke Hayne's Avatar
    Join Date
    Dec 2016
    Location
    Romsey UK
    Posts
    6
    Wow, Incredible work as always Pascal, your eye for detail is untainted. I have enjoyed watching the progress of this creation and have learned a lot from seeing this steampunk marvel unfold.

    I can safely say I am eager to see your next creation, kudos



  6. #6
    Member
    Join Date
    Jan 2013
    Location
    Germany, Leverkusen
    Posts
    1
    This is a really awesome work! The moddeling is amazing and what I like the most is this deep contrast. Cool!



  7. #7
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Originally Posted by soul View Post
    Could you tell how to learn such modeling techniques?

    Thanks
    First to create this kind of scenes you really need to have patience and dedication. I always start by doing lotsa researches and some very simple sketches, sort of knowing how the overall shape will be and what it will contain. Design and uniqueness are always one of the two main goals. I do not enjoy creating things that resemble too much others already exiting. It has to be my own combination of things if you know what I mean Another challenge is to make everything sort of mechanically correct, make the different pieces compatible with each others and keep the style alive (in this case, Steampunk). This is really important! When all that is done, I start the modeling and it does not matter which part it is! You have to start somewhere I use a lot, Looptool. Booltool, Inset (I), Bevel Ctrl B or modifier. I of course extrude a lot and try to keep the topo as clean as possible. I always think ”Animation ready” when I create something.

    To answer directly to your question, I have learned through lotsa training and dedication. But training and dedication without a goal isn´t much!! You need to create a goal for yourself!!! I have modeled on the daily basis since many years. Even when I do not feel for it, I do it anyway and it does not always has to be big things but enough to keep it going and that is very hard to do because it happens occasionally that I really do not feel for it

    Personal projects are great. You can shape them the way you want it and they´ll give you lotsa answers in terms of learning and solving problems. Now, I am not like most of the guys and do not use any tutorials to learn but instead force myself to discover and through making lotsa misstakes. Now understand me correctly, that is how I myself do things but it does not mean that the same would work for you! I do not use tuts but they are really great to learn from. Did you have a look at www.blenderguru.com or www.cgcookie.com? With that said, you will never know it all but will at some point be able to create much more advanced 3D and it goes on....non-stop learning process.

    Cheers
    Last edited by PascalDeraed; 12-Jan-17 at 11:45.
    Stop comparing yourself to others!



  8. #8
    Additional questions:

    1) How did you model pipes? Did you use curves or cylinder objects?
    2) How did you model 4 curved legs on which the model is standing ?
    3) How many smaller objects the whole model consists of ?



  9. #9
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Originally Posted by soul View Post
    Additional questions:

    1) How did you model pipes? Did you use curves or cylinder objects?
    2) How did you model 4 curved legs on which the model is standing ?
    3) How many smaller objects the whole model consists of ?
    I will of course answer to that as quick as I can

    /Pascal
    Stop comparing yourself to others!



  10. #10
    Member Craig Jones's Avatar
    Join Date
    Apr 2006
    Location
    Yoakum, TX
    Posts
    6,101
    Very nice work on the renders, I love the modeling as well of course!



  11. #11
    Awesome work @Pascal, the modeling and rendering is really great.
    Fox Render Farm: Feel free to get $20 free credits and try it now!



  12. #12
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Originally Posted by Craig Jones View Post
    Very nice work on the renders, I love the modeling as well of course!
    Thanks Craig Always a pleasure
    Stop comparing yourself to others!



  13. #13
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Originally Posted by foxrender View Post
    Awesome work @Pascal, the modeling and rendering is really great.
    Thanks Foxrender I really enjoyed creating this
    Stop comparing yourself to others!



  14. #14
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Originally Posted by DrFugazi View Post
    This is a really awesome work! The moddeling is amazing and what I like the most is this deep contrast. Cool!
    Thanks DrFugazi I really appreciate it
    Stop comparing yourself to others!



  15. #15
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Originally Posted by Luke Hayne View Post
    Wow, Incredible work as always Pascal, your eye for detail is untainted. I have enjoyed watching the progress of this creation and have learned a lot from seeing this steampunk marvel unfold.

    I can safely say I am eager to see your next creation, kudos
    Thanks Luke Design, Uniqueness and detailing are among my most important goals I always do lotsa research before I start a project
    Stop comparing yourself to others!



  16. #16
    Member theLuthier's Avatar
    Join Date
    Mar 2011
    Location
    Richmond, VA
    Posts
    259
    Stunning model and render - Great job!



  17. #17
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Originally Posted by soul View Post
    Additional questions:

    1) How did you model pipes? Did you use curves or cylinder objects?
    2) How did you model 4 curved legs on which the model is standing ?
    3) How many smaller objects the whole model consists of ?

    Hi,

    Well
    1: I use a curves for that. Create your curve and give it the necessary shape. When that done, select it and in the curve object data panel (main menu on the right side) => Fill => Full, Bevel => Deph (choose a value) => Resolution (choose a value). Done

    2: I created that using hard surface methods! The displaced edges were created using procedural material compositing but you can easily achieve the same result using extruding.

    3: The all piece is made of abit over 500 different parts

    I hope I could answer to your questions
    Stop comparing yourself to others!



  18. #18
    Member PascalDeraed's Avatar
    Join Date
    May 2010
    Location
    Sweden
    Posts
    167
    Originally Posted by theLuthier View Post
    Stunning model and render - Great job!
    Thanks you very much
    Stop comparing yourself to others!



  19. #19
    Member stilltrying's Avatar
    Join Date
    Oct 2011
    Location
    Tampa, Fl
    Posts
    384
    This is a wonderful piece. I only wish I could get 1/2 of that in my assets. Great work of art!
    It's amazing how many ways you can achieve desired results in Blender!



  20. #20
    Member DerekWatts's Avatar
    Join Date
    Feb 2005
    Location
    Eugene, OR
    Posts
    650
    Excellent work! Love the sneaky Blender logo!



Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •