Parenting latice-deformed eyes

From the tutorials I’ve seen, it seems like no one knows a sure fire way to do this. I’ve created a pair of eyes that had to be deformed to fit into the head. Now If I could just parent them to the head (or the armature or anything) so that they move with the head. Everything I try seems to have no effect. Has anyone figured this out, or have I gone down a dead end in trying to do it this way?

Thanks

Labratska69.blend (5.24 MB)

How about this?

That did it. I didn’t realize you could parent to a specific set of vertices of a mesh.

Thanks!