Wow, nice test, How did you make the object waves? Did you compute it in the shader (GPU) or did you use bullet physics or Python? Looks like softbody with constraints.
How did you make the object waves? Did you compute it in the shader (GPU) or did you use bullet physics or Python? Looks like softbody with constraints.
It is a soft body with constrains and a small python script to “push up” the cubes in the water, it is really simple to setup. All the “cool factor” comes from Martins water shader.
Actually all I’ve done is to merge a few examples found here in the forums.
I’ll upload the file later today.