Simple water friction test

Hey guys, I’ve made a simple water friction test using Martins water surface shader. It works with stable 60 fps :slight_smile:

here is the .blend, press “space” to spawn cubes, drag with mouse.
[drag script by Monster]
[water shader by Martins]

Attachments

water_drop.blend (357 KB)

2 Likes

This is great looking.It could be used in endless runner videogames and also in every man’s sky.

Cool stuff!
Some of the cubes react really weired though…

download! download! download! download!

Wow, nice test, How did you make the object waves? Did you compute it in the shader (GPU) or did you use bullet physics or Python? Looks like softbody with constraints.

Nicholas_A this together with this wind shader would look great in every man’s sky.If he is willing to give it to you.https://blenderartists.org/forum/showthread.php?413060-GLSL-Wind-Shader-v0-1

How did you make the object waves? Did you compute it in the shader (GPU) or did you use bullet physics or Python? Looks like softbody with constraints.

It is a soft body with constrains and a small python script to “push up” the cubes in the water, it is really simple to setup. All the “cool factor” comes from Martins water shader.
Actually all I’ve done is to merge a few examples found here in the forums.
I’ll upload the file later today.

I enjoyed seeing this. Thanks for the great work.

Excellent discovery old owl!:eek::eyebrowlift: Good job:yes: