Smoke Sim inside Blender Internal

Never knew Internal could be this good because everyone was saying cycles is way more accurate, but for the amount of detail, with a gtx 960 as renderer, it takes more than 1-5 minutes for me just to get a decent look. Compared to my Internal Test render (Rendered with an i5-4440) which only took 30 seconds tops. And it looks great compared to the cycles counter part

Granted this isnt physically correct, and lighting is approximate. but who cares!? Just like what Gleb Alexandrov Said: as long as it looks right, IT LOOKS RIGHT.

Settings:
Density: 5.0
Scattering: 2.0
Asymmetry: 0.3
Lightcache: 100
Step-Size: 0.10
Resolution: 128
Hi-Res Div: 2

Sim time: Roughly 1 Hour
Rendertime: Assumed Average time per frame: 25 seconds, so roughly 1 hour 30 minutes @75% of 1080p