Oh, I painted a rough spec map too that I will refine. So now it’s time to get detailed with the diffuse and specular maps. I’ll paint some of that in the viewport and some in Pshop.
I set up a Texture Paint screen layout that shows some google ref and the diffuse flat as well as the model and paint tools. I also disabled the spec map since it’s distracting - I’ll paint that in later. This will probably take a while. I’m not the fastest painter but we’ll get there.
I’ve layered up a PSD file to paint in a better spec map than the one I hurriedly scribbled in Blender. I’ll also add in some smaller texture details like cloth fibres. I’m not going to work those into the normal map though. maybe on the next one.