The theme for BGMC 23 is Tell a Story. You must in someway incorporate this theme into your game entry.
You are allowed to plan your game, but you are not permitted to start building the game until the countdown has ended!
End Date (you must submit before the countdown ends!):
How to Enter
Once the competition has ended submit a new thread with download links in the finished game section with the title:
"BGMC 23 | name of your game"
It is also recommended that you start a WIP (work in progress) thread in the work in progress section so that you can get feedback while you are still developing the game.
Collaboration is allowed (but you will have to split the prizes amongst yourselves)
Any engine that is integrated into the Blender interface is allowed, this includes:
- BGE (v2.77 recommended).
- Panda3D via Moguri's panda3D plugin
You may NOT use (because they aren't integrated into blender):
- any other non-blender engines.
It is recommended you use an engine you are familiar with.
It is recommended you export your game so that more people can play it (without needing blender).
Blender Version (for BGE)
I highly recommend v2.77a as this works on older laptops in GLSL mode (to ensure more people can play your game).
Also 2.78a has bugs with mirror.py so it is not recommended.
There is a total potential prize pool of $412 USD, if you would like to donate another prize please send me a PM.
- $150 cash + 15% off blend4web PRO, if the winning entry uses blend4web this doubles to $300 cash + 30% off blend4web PRO.
- $60 from me + Grenzer
- A copy of the BGE Sprite Addon (worth $10)
- A copy of the BGE Music visualizer by Nicholas_A (worth $2)
- Organize next BGMC
- $25 from me + Grenzer
- $15 from me + Grenzer
- A finished game you can put on your resume/CV.
- Monster: Moderator of the game engine forum, with lots of experience.
- Martinsh: Shader King of BGE, creator of most 2D filters and many BGE tech demos.
- haidme: Runs a game studio, creator of KRUM and tomato jones (both released on steam)
- Contret: Blend4web team
The judging criteria will be the same as BGMC 22:
- Gameplay Experience (45%)
- Graphical Quality (25%)
- Sound Design (15%)
- Theme Adherence (15%)
The judges decision is final.
There will be NO community vote.
REMEMBER: You are building a game NOT a tech demo.
You are permitted to use any assets that are freely available to everyone (blendswap etc.) before BGMC 23 start date.
You are NOT permitted to use private assets that have been modelled/textured before BGMC 23 without being shared freely.
You can only use private assets if they have been modelled/textured during BGMC 23 (23rd - 30th January).
We have increased the file restriction to 50mb compressed (source files) .zip, this should be plenty of space for any game made in a week.
You must wait until the competition starts before creating your game. You are allowed to plan out the game before BGMC 23 starts.
- 1% penalty per MB over the limit.
- 10% penalty per day past the end date.
Conditions of Entry
All projects must be released open-source, regardless of engine. This includes blend files for the assets if they are exported into some intermediate format (Eg json for blend4web), any scripts, sounds and so on.
The winner will take responsibility for organizing BGMC 24
Feel free to share this post with anyone wanting to join BGMC!
Some useful resources and links:
If you would like to stay up to date, I will be posting reminders/announcements on this facebook group.
Any other questions or if I have missed something out let me know