Hi! I am relatively new to Blender and during fluid simulations I have stumbled upon a problem with stirring modelation. Most likely I just don’t know something really obvious, but I have strugled with this for two days straight!!
My problem:
I want to animate liquid inside a reactor, which is stirred by the impellers.
What have I tried:
- I have created a domain (see attached picture).
- Inside the domain I placed a cylinder with an open top, defined it as Obstacle (Shell/Volume tried everything).
- Defined the axle, baffles, impellers and other parts, which come in contact with the fluid as obstacle.
- Then tried two things:
a) Placed a smaller cylinder in the mentioned cylinder and defined it as fluid.
b) Placed a UV Sphere in the cylinder and defined it as Inflow. - Placed some location/rotation keyframes for rotation.
- Tried baking at various resolutions from 100 to 250.
After simulation:
- If the fluid was created according to a), It drops into the hollow cylinder and wobbles around during the simulation and it is clear that no strirring is present, but the impellers rotate.
- If the fluid was created according to b), It just doesen’t flow into the cylinder (tried turning up the -Z velocity nothing goes).
Please, If somebody has some ideas, please, let me know!!! Let me know, if additional info is needed! Using Blender 2.78.