Modelling in blender from scratch using a background image as reference.
Texturing in Photoshop. 1 noise map, 1 metal scratch map(diffuse+bump), 1 ornament detail bump map and AO map baked in cycles.
Rendered in cycles. Node setup has been a bit complex… can be simplified but I think final result is good looking.
Resolution 2000x2000 (only 200 samples)
Overall a striking image that is nicely lit except possibly a little dark - especially the lower left blade. Also looks just a little too sharp against the backdrop, maybe a little depth of field blurring would help?