Living Room ArchViz

Hi guys,

just a single Shot from a client´s project we´re currently working on.
Rendered with Cycles, 1500 Samples, Rendertime: 4 hours (Original Resolution 3840x2160).

Post Production with Photoshop (Color Grading, Sharpening,…).

Attachments


Did u use a lot of AO?
The light doesnt look natural.

Not really, AO amount is pretty low.

Maybe it is too much light, i miss the natural light falloff. Its seems the walls illuminate the room.
Did use low clamp settings for your direct light (too low looks unnatural) and pretty low light bounces?
With a more natural light its would be a awesome render, so far it is ok/good. Your models and materials
looks great.

AO is the power of Cycles, AO speeds up Cycles up to 5 times to get noise-free image. Image is good.

AO only by AO pass in post-pro. The wall material is an mission material in this case. Nice modeling!

Appreciate your comments, thank you.

I decided to redo the lighting to achieve a more natural look. Added displacement to the stone wall (client wanted it to be just a wallpaper, but of course it looks better if it has displacement) and some dirt smudges to the table / wine glasses.

What do you think about the changes?

Just wanted to say that the lightning is way too white. That’s why it’s unnatural.