New compositor node

Hi,

I am coding a compositor node and followed Nazg-gul instructions.
There were some differences between these instructions and what I actually found in files, e.g. relinkConnection that seems to be replaced by mapInputSocket and mapOutputSocket depending on the context, etc. But basically, it worked well.

At this point, my changes compile well, but there is no entry for my node in the Add menu of the node editor! I can still add it using Python API (bpy.context.scene.node_tree.nodes.new(type=“CompositorNodeFoo”)). But when adding it with Python, the node misses its parameters.

Everythink looks as if I had forgotten to add the DefNode line in NOD_static_types.h but… I did not!
How can I debug this?

I managed to have my node available in the menu by editing release/scripts/startup/nodeitems_builtins.py
Yet, I still cannot change its parameters from the UI.