Set "Inherit Scale" on all / multiple bones in an armature

I have an armature generated by the Skin modifier with shed loads of bones in it (190 to be exact). It’s a tree that I want to animate growing. To do this I want to untick the “Inherit Scale” tickbox for all 190 bones. Is there a way I can untick for all of them at once?

Shift W, will give you a toggle bones menu. Click Inherit scale, then in the tools panel (or F6) choose Enable, Disable or toggle.

Thank you! I thought of pressing Ctrl L for the link menu (what I normally use for settings the same on many things) but no luck.

Next question: is there a way to scale all the bones in an armature at once? I’ve tried selecting them all and pressing S for scale which works on most things.

Hi,

yes, just like that - try switching origin to individual/midpoint.