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Thread: TLWH - DEV Blog

  1. #1
    Member CG Sky's Avatar
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    TLWH - DEV Blog

    THE LONG WAY HOME

    Join our Team in this insightful journey, where we create a high quality Indie Game entirely in Blenders UPBGE!

    After we won the 23rd BGMC with "the long way home" we decided to expand the concept and turn it into a high-quality, 15 minute game. The game relies on Story and Characters, and a lot of time is spent carefully designing every aspect of the project.

    We also plan on producing development video blogs in the future, to tell you about our achievements and findings, while creating our first big game.

    If all of this isnt convincing enough for you, here is a screenshot of something we are working on right now:

    chars2.jpg

    Wish us luck and leave comments and feedback, to massively support us with our dream project!
    Cheers!

    ORIGINAL BGMC 23 Post:
    Hey everyone, Im trying to join this BGMC.

    Ive not got much time on my hands, but maybe I can get a lot done on the weekend (*fingers crossed)

    My game will be about waiting at the trainstation. You will have to decide which trains you want to enter and where you want to end up. There will be a goal to get to and some exploratory story pieces.
    So far Im working on the main systems and getting the look done. You can pick up and rotate every object right now, there is a universial time, that the trains will go by. Ive finished some typical train station assets.
    The game is gonna be a calm experience. You will not be moving, but always sitting on a bench.
    Im hoping I can still make an interesting game that way.

    Screenshot time:
    time.jpg
    in game time

    calm_bench.jpg
    your bench

    Ill try to keep you guys updated on this game. Feedback on mechanics and ideas for story are very welcome!
    Cheers!



  2. #2
    Member Lucrecious's Avatar
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    Eeyyy. This looks cool I like the art style!
    Current Project: Apparatus
    Website: lucrecious.com



  3. #3
    Member Nicholas_A's Avatar
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    very nice my friend.
    My YouTube channel | My Blendswap profile | Current Project: Infinite Ammo

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  4. #4
    Member hanzo's Avatar
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    nice project... no crits at this point, you have a solid look, game play idea is very original and I can't wait to find out how and what the story will be that lead you around the game play.



  5. #5
    Member CG Sky's Avatar
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    One week is soo short! Especially if you have a regular workday (man those times at school were awesome! )

    But anyway I'm changing up the gameplay concept, to hopefully get the story done. It's the story that matters the most after all. Progressing really slowly, a lot if work will need to be done on the weekend.



  6. #6
    Member Thatimster's Avatar
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    Looks fun so far
    My BGE Tutorials | 98 free nature Assets | My BGE Sprite Addon | Facebook Page | Contact
    Stay inspired!



  7. #7
    Member CG Sky's Avatar
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    First train is in the game! (with sounds already )

    train.jpg

    Ive encountered a weird soundbug: basically every sound that plays is stopped after another sound starts. Im using UPBGE. If anyone knows of this issue, Id love to know of a fix. Thanks for the help



  8. #8
    Member Nicholas_A's Avatar
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    Oh UPBGE is just filled with bugs. Until they all get fixed, I am just going to continue using stock Blender. Bugs I have encountered include embedded player not working and force motion not working on the ground.
    My YouTube channel | My Blendswap profile | Current Project: Infinite Ammo

    I sell custom logos for $5 (among other things). Check them out!



  9. #9
    Member MarvinCJames's Avatar
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    Looks very interesting!! I love cartoon/comic style games



  10. #10
    Member Thatimster's Avatar
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    Originally Posted by CG Sky View Post
    First train is in the game! (with sounds already )

    train.jpg

    Ive encountered a weird soundbug: basically every sound that plays is stopped after another sound starts. Im using UPBGE. If anyone knows of this issue, Id love to know of a fix. Thanks for the help
    This is a standard issue with BGE, something to do with the sound buffer. My solution is to spawn in an empty with the 3D sound playing on it. This stops the cutting out. For 'background' sound, spawn one of these empties at the player camera and parent it, so that the sound appears to be constant.
    My BGE Tutorials | 98 free nature Assets | My BGE Sprite Addon | Facebook Page | Contact
    Stay inspired!



  11. #11
    Member hanzo's Avatar
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    Wont be long, now that you got the train running, for me this game is becoming a big curiosity.



  12. #12
    Member CG Sky's Avatar
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    So you mean that i should be spawning an empty for sounds that should always be playing?
    Also I'm adding the trains, and one of the train carts has the sound attached to it. I don't understand why using an empty instead of a mesh would change this, but i will certainly try.

    The good thing is: I've got the full story figured out now, so I'll only need to put it into game form.



  13. #13
    Member Thatimster's Avatar
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    Spawning objects should be fine, but make sure you spawn most sounds on an empty or a mesh (even the background sound/music).
    My BGE Tutorials | 98 free nature Assets | My BGE Sprite Addon | Facebook Page | Contact
    Stay inspired!



  14. #14
    Member CG Sky's Avatar
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    Update: I fixed the sound problems, and got really far. Almost all scenes are implemented, and story is getting there (hopefully). Still have lots to do, but it's all manageable. My main concern will be that everyone can correctly run the game. I'll try to test the game on some other pcs.

    No new screens, as i want to keep some mystery



  15. #15



  16. #16
    Member CG Sky's Avatar
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    Hey everyone,

    After Bgmc is over and I had some breathing time I'm deciding to continue to work on this game.
    For now the plan is to fix issues that playtesters pointed out.
    I want to get this game out in its short form very soon.

    To make this happen I need your help. Not with models or programming or things like this. But rather with playing the game and pointing out its flaws.

    -Some people said the twist was too obvious. Any ideas if fixing that?
    -also can I get some feedback on the writing and story? I'm generally not a writer so that's why it might come of as cheesy in some places. I'd really appreciate some feedback on that.

    Other than fixing issues I'll be working on remaking the ending ina realistic artstyle. I'll keep you updated and maybe record my workflow.



  17. #17
    Nice Game though i wish you all the best !!!!

    Fred/K.S
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  18. #18
    Member CG Sky's Avatar
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    Hey everyone,

    I just wanted to tell you that this project is developing nicely. A lot of organization was done in the last month, as well as planning and rewriting the complete story. Now we are slowly moving into actual production.

    The hardest task for now was figuring out the main characters face. Its so difficult to combine facial features with the lowpoly style of the game.

    Here are some of my attempts, I would love to get some feedback on which face you prefer and why.

    faces.jpg

    More updates and eventually devlogs coming soon...



  19. #19
    I think 4 and 5 look good. They match the level of detail of his hands and most of the other objects around.



  20. #20
    Member haidme's Avatar
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    I like the first one...maybe put the beard from the fourth one on it. I like it because it looks really old and tired from life, which somehow match the story(or at least what it was before the changes)
    Game project: KRUM , Tomato Jones , BuildMoreCubes , Tomato Jones 2 -- all on Steam



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