Object locations during render/animation

Hi,

I’m starting to do some rigid body physics interactions in Blender. Ideally, I’d like to know the (x,y,z) positions for the rigid bodies throughout the animation. Is there a way to access this data?

Please let me know if I can further explain my goals :)!

Thanks.

I don’t know exactly what you want to do, but look into the Animation Nodes Addon if you want to use the positions to drive other things. You can also bake the rigid bodies positions to keyframes.