Free BGE text tutorial index

Dear Blender artists friends.

  <b> Please don't reply to this thread. It would diffract the index. </b> For all your requests, commentaries, report of (my) errors, etc.  related with this index please use the thread  https://blenderartists.org/forum/showthread.php?414496-Requests-for-the-Free-BGE-text-tutorial-index&p=3143688&viewfull=1#post3143688 "Requests for the Free BGE  text tutorial index", found in the Game engine resources forum. I will put then your request in this thread to keep the request post separated from the index thread, to have the later uniform and in thematic order. Thank you.

### Important NOTE to the Blender versions ###
I can’t guarantee that the Blender versions mentioned in this thread are correct. I looked them up in the mentioned tutorials, and if I don’t found one, I have looked for the date of Publication or Update, at the screen shots, the source code or other indicators to approximate the version.
The Blender version is signed in this index with one of two characters: ˜ = version approximated, and * = version mentioned in the cited tutorial. If there is no sign, it is one of the two.

### Hint for beginners ###
There are two great tutorials, the https://docs.blender.org/manual/en/dev/ “Blender Reference Manual” and the https://docs.blender.org/api/2.78b/ “API reference for Blender”. Both are kept updated to the current Blender version, both have sections for Blender 3D and the BGE, and both cover the important points of most of the relevant topics. In this Index they will be rarely cited, because it’s obvious to look them up.

  <b>### Credits ###

To all who have written text tutorials for the BGE and Blender 3D.
And to all who maintain the websites to keep them readable for all of us.
And last not least to all who have helped to build this index by sending information about Free BGE text tutorials to the thread “Requests for the Free BGE text tutorial index”.

<b>### Overview - Page 01 ###

Blender 3D -> 3145368
Blender 3D for beginners
Blender 3D, Interface, Console -> 3145953
Blender 3D, Interface, 3D view
Blender 3D, Data, Appending and linking
Blender 3D, Add ons
Blender 3D, using Add ons
Shader, Color management -> 3146187
Lighting
Modeling, Basics -> 3147408
Modeling, Proportional editing
Modeling, Sculpting
Modeling, Parenting
Modeling, Reference image
Modeling, Text object -> 3147410
Modeling, Character
Modeling, Character head
Modeling, Game, basics -> 3147412
Modeling, Game environment
Modeling, Game asset -> 3148379
Modeling, Skybox/skydome, planning -> 3148380
Modeling, Skybox/skydome
Texturing -> 3148381
Texture baking, Basics
Rigging, Character -> 3150127
Rigging with constraints, Character
Skinning, Character
Rigging, constraints, skinning, Character Animation
Animation -> 3150128
Animation, Basics
Animation, Character
Modeling, rigging, constraints, and animation, Character
Modeling, rigging, constraints, skinning, and animation, Character
Rigging, skinning, and animation, Character
Game engine -> 3150130
Game planning
Game making
Game making for beginners -> 3150131
Game making example -> 3150132
Game making example, Logic editor
Game making example, Logic editor plus scripting
Game making example, Python
Game optimization -> 3150134
Game optimization, Rendering
Game optimization, Logic editor plus scripting
Game graphics -> 3150136
Game graphics, Tile-based
Game materials, Face orientation -> 3150137
Game materials, Transparency
Game textures -> 3153146
Game textures for beginners
Game textures, UV mapping
Game textures, Video
Game textures, Video, Example
Real time shader -> 3153147
Real time shader, Color management
Real time GLSL shaders
Real time BGL

Next page - InGame GUI, Addon, BGUI -> 3153154
Page 03 - Logic editor vs. Python -> 3184602

#######################################################

Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

section name

  • Tutorial name and link

Author : …
For Blender version, contains blends: yes/no, pictures: yes/no, …: yes/no
Brief description (maximum 300 characters)

### Blender 3D ###

Authors: Lyubomir Kovacev, Ton Roosendaal, Bart Veldhuizen, Carsten Wartmann, and others
Blender 2.3˜, blends: no, pictures: yes
Citation: “Blender is an integrated suite of tools enabling the creation of a broad range of 3D content.” • Contents: Introduction, p.e. Interface; Modelling, Materials and Lights; Animation; Rendering; Advanced Tools, p.e. Particles; Extending Blender, p.e. Python scripting; Beyond Blender; Glossary.

Author: BlenderWiki
Blender 2.4*, blends: yes, pictures: yes
Contents: Books: ActionBook, GameKit 2, and more; FAQ; Manual: 3D interaction, Animation, Composite Nodes, Constraints, Game engine, Materials, Render, Textures, and more; Reference: Buttons, Menus, Panels and more; Tutorials: Animation, BSoD, Game engine, Lighting, Modelling, and more.

Author: Roland Hess
Blender 2.4*, blends: no, pictures: yes

16 chapters, p.e.: (1.) An Introduction to 3D Art, (3.) Object Manipulation and Basic Animation (4.) Mesh Modeling, (7.) Rigging and Skinning, (9.) Materials and Textures in Blender, (13.) Compositing and Rendering.

Author: BlenderWiki
Blender 2.6*, blends: yes, pictures: yes
Contents: Books: Blender Art Magazine, Code snippets, and more; FAQ; Manual: 3D interaction, Animation, Composite Nodes, Constraints, Game engine, Materials, Render, Textures, and more; Reference: Node concepts, User interface; Tutorials: Cycles, Depth of Field, Make a lantern, and more.

Author: Blender Foundation

Blender 2.78*, blends: no, pictures: yes
Citation: “This is the manual for the 3D animation software from Blender.org. It is a community driven effort to which anyone can contribute.” • Contents: About Blender; Installing Blender; Modeling; Animation; Rendering; Game Engine; Extending Blender; User Preferences; Troubleshooting; and more.

### Blender 3D for beginners ###

Author: James Chronister
Blender 2.5*, blends: no, pictures: yes
22 chapters, p.e.: (1.) Blender interface, (4.) Materials, textures, (7.) Render settings, (9.) Animation basics, (12.) Modifiers, (17.) Shape keys, (21.) Game engine, (22.) Game textures (the last two chapters are detailed in ### Game making for beginners ###).

Author: John M Blain

Blender 2.54*, blends: no, pictures: yes

Citation: “The manual has been written by trial and error in finding the way between Blender 2.49 and Blender 2.50+”. 23 chapters, p.e. : (3.) Create, edit object, (15.) Particle system, (20.) Physics, (22.) Game engine.

Author: Wikibooks
Various Blender versions, should be tagged at top of an article, blends: no, pictures: yes
Citation: " ‘Blender 3D: Noob to Pro’ is a product of shared effort by numerous team members and anonymous editors to teach people how to create 3D computer graphics using Blender. The core of this book is a series of tutorials that increase in complexity, with later tutorials building on the preceding ones."

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Blender 3D, Interface, Console ###

Author: Fade
Blender 2.6*, blends: no, pictures: yes
Citation: “The Console window is an operating system text window that displays messages about Blender operations, status, and internal errors.” • Contents: Introduction ; Console window in Windows XP/Vista/7, Linux, or MacOS ; About closing the Blender Console window ; Status and Error Messages.

### Blender 3D, Interface, 3D view ###

Author: Wikibooks
Blender 2.6˜, blends: no, pictures: yes
Citation: “Blender represents locations in a scene by their coordinates.” • Contents: Objects in a three dimensional space ; The coordinates of a location ; Global and local coordinates ; Coordinates of child objects ; View coordinates ; Normal coordinates ; UV Coordinates.

### Blender 3D, Data, Appending and linking ###

Author: Sandra Gilbert
Blender 2.4˜, blends: no, picture: yes
Citation: “Anything created in one blend file can be used in another one.” • Contents: Linking and appending ; Some general organizational ideas ; Benefits and disadvantage of linking ; The Proxy object, Editing local data, Keeping specific data protected ; The re-use of Node layouts ; A library add-on.

Author: Jason
Blender 2.7˜, blends: no, pictures: yes
Citation: “Library linking is pretty much essential once scene complexity goes past a certain point.” • Contents: Blender’s library and datablock system ; Appending ; Linking ; Groups and dupligroups ; Group linking ; Assembling the scene with linked groups ; Proxy objects ; Further reading ; Comments.

### Blender 3D, Add ons ###

Author: BlenderWiki
Blender 2.6*, blends: no, pictures: no
Contains links to the Add-on pages. • Contents: Quick links; 3D View Scripts, Add Curve Scripts, Animation Scripts, Game Engine Scripts, Import-Export Scripts, Object Scripts, Rigging Scripts, Text Editor Scripts, UV Scripts, more scripts; Categories.

### Blender 3D, using Add ons ###

Author: Katsbits
Blender 2.5˜, blends: no, pictures: yes
Citation: “The import/export scripts for Blender aren’t standard scripts, they’re an “Add-On” and as such need to be ‘activated’ and loaded before they can be used. The following short tutorial explains how to do this.”

Asked by: Owen Patterson

Parts for Blender 2.6˜ and others for 2.7˜, blends: no, pictures: yes
Citation: “How can I download and use an addon in Blender ?” • Contents: Downloading the script ; Selecting it in User preferences, Saving User settings ; Running it in the text editor ; Blender will copy the script when installing it ; Creating an addon directory into the Blender addons folder ; and more.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Shader, Color management ###

Author: Blender Wiki
Blender 2.64*, blend: no, pictures: yes
Citation: “OpenColorIO is now integrated into Blender, along with a redesign of the color management system.” • Contents: Scene linear color space ; Display ; Render ; Image files ; Sequencer ; OpenColorIO configuration ; Compatibility ; Link to Developer documentation.

Author: Sobotka
Blender 2.6˜, blend: no, pictures: yes
Citation: “This document focuses on dealing with Blender’s internal RGB model and how to deal with color spaces surrounding that model.” • Questions and answer, p.e.: What is color ?, What is Color management ?, What are color primaries ?, What is a gamut ?, What are the basics of Color management ?

### Lighting ###

Author: Allan Brito
Blender 2.49a*, blend: no, pictures: yes
Citation: “To setup properly our lights, we’d be using the effective 3-point light scheme.” • Contents: Preliminary ; Scene setup ; Shading and materials ; Main topic : 3-point light scheme (key light, fill light, back light) ; The settings of each of the lights (Area, Lamp, and Spot).

Author: Ben Simonds
Blender 2.5˜, blend: link broken, pictures: yes
Citation: “Lighting in portraits is key to how you want your character to be seen” • Examples and how to achieve them with Blender 3D • Contents : Introduction ; Three Point Lighting ; High-key lighting ; Low-key lighting ; Rim light ; Colour ; Light direction and character ; Tips ; Responses.

Author: Padraig Cahill
Blender 2.7˜, blend: no, pictures: yes
Citation: “Here are some of the standard lighting options found in most 3D software suites.” • Contents: Point/Omni light ; Directional light ; Spot light ; Area light ; Ambient light ; Global illumination. • Not especially for Blender, but similar.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Modeling, basics ###

Author: David Ogborn
Blender 2.6˜, blends: no, pictures: yes
Citation: “This tutorial introduces the basics of describing 3D shapes (meshes) in the Blender 3D modelling, animation and game environment.” • Contents: Edit Mode, Subdivision, Extrusion; Mirrors, Modifiers and Applying Modifiers; Sculpt mode; Adding a Simple Material; Moving the camera.

Author: GameFromScratch
Blender 2.65˜, blends: no, pictures: yes, animated gifs: yes
Citation: “In this section we will look at the various operations you perform when modelling in 3D.” • Contents: Edge loops, Edge Rings, Extrusion, Knife Tool, Create Face, Inset, Merge/Collapse, Change Subdivision Level, some Hotkeys.

Author: Padraig Cahill
Blender 2.7˜, blends: no, pictures: yes
Contents: 1. The Parts: Vertex, Edge, Face, Polygon; 2. The Techniques: Standard Primitives and Modifiers, Polygon Modelling, NURBS, Boolean Operations.

### Modeling, Proportional editing ###

Asked by: Mechanical snail
Blender 2.6˜, blends: no, picture: yes
Citation: “According to the documentation I found, you can set it using the scroll wheel or PgUp/PgDn. I tried those, but PgUp/PgDn seem to do nothing, and the scroll wheel instead zooms. What’s the correct way to do it ?”

Author: Jay Versluis
Blender 2.7˜, blends: no, pictures: yes, gif: yes
Citation: “Proportional Editing is what Blender calls a tool with which you can modify part of your object with an area of influence around your selection. The principle is: pick a selection, and rather than just move the selection, you have influence over an area of gradual falloff.”

### Modeling, Sculpting ###

Author: Katsbits
Blender 2.7˜ and ‘2.49 and below’*, blends: no, pictures: yes, video: yes
Citation: "Making something look ‘old’, ‘used’ or displaying appropriate levels of wear-and-tear, can be one of the more difficult aspects of 3D to master. Fortunately, Blender’s “Sculpt Mode” tool comes in handy in this regard as an intuitive, and relatively quick alternative to manual mesh editing.

### Modeling, Parenting ###

Author: wikibooks
Blender 2.71*, blends: no, pictures: yes
Blender concept of parenting one object to another, to be manipulated and transformed as a whole. • Contents: Introduction ; Parenting, To object, To vertex, Parenting multiple children at once ; Clear Parent, Clear parent inverse ; Lock up your children ; Example: Camera panorama view.

### Modeling, Reference image ###

Author: GameFromScratch
Blender 2.65˜, blends: no, pictures: yes
Citation: “We created a top and side profile of our image, then we trimmed them down to two separate images.” • Contents: Introduction ; Setting up a background image, The top view image, Moving the image, Setting up the side view image, Adjusting both images to the same size and position.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Modeling, Text object ###

Author: GameFromScratch
Blender 2.7˜, blends: no, pictures: yes, video: yes
Citation: “Blender has incredibly powerful text manipulation and rendering features built in, but working with them isn’t always intuitive.” • Contents: Adding the Text object; Editing the text; Modifying your text; Changing the font; Text positioning; Text in Game menus.

### Modeling, Character ###

Author: Soni Kumari
Blender 2.67˜, blends: no, pictures: yes
Citation: “This series will provide you with a solid introduction to character modeling in Blender, as you work through the creation of a detailed female character step by step.” • Part 1+2: Head, 3+4: Body, 4: Joining parts, 5: Hair, 6. Clothes.

Author: Karan Shah
Blender 2.63˜, blends: no, pictures: yes
Citation: “In this tutorial you’ll learn how to create a low poly ninja character model for games using Blender. The final model will be around 1,200 polys, which is a good amount for iphone or ipad games.” • Part 1: Modeling, 2: UV mapping, baking out an Ambient Occlusion map and texturing.

### Modeling , Character head ###

Author: Jonathan Williamson

Blender 2.49˜, blends: no, pictures: yes

Citation: “This tutorial will take you through the whole process of modeling a character head in Blender, from setting up a background image as a reference, to laying out the topology, to tweaking the final model proportions and mesh structure.”

Author: TorQ
Blender 2.6˜, blends: no, pictures: yes
Citation: “This page is about modeling an animation friendly face model.” • Contents: Tracing the main edgeloops over the reference images ; Filling in the polygons ; Adding more detail, Modeling the nose ; A picture of a finished front ; Comments, How to draw these edgeloops.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Modeling, Game, basics ###

[Solved] thread started by: cotax
Blender 2.6˜, blends: no, pictures: no
Citation: “How big do you make things like buildings, players, etc.” and “Out of what do you build a building ?” • Contents: Using BU for objects and for transform actions ; How to make walls solid from both sides ; Size of the default cube and of the grid squares ; How to scale all at once to the double.

### Modelling , Game environment ###

Author: oto

Blender 2.3˜, blend: yes, pictures: yes

The tutorial shows how to improve the appearance of a scene with limited resources and time • Contents: Low poly modeling of a room with some columns, Lighting it, Basic UV texture work, Vertices/faces painting to get a quite realistic castle scene.

Author: John W. Allie
Blender 2.42a˜, blend: yes, pictures: yes
Citation: “In this article, I’m showing how you can use Blender to make games as realistic as possible.” • Contents: Environment bounds ; Shading ; Creating Low poly models ; Using the Knife tool ; Proportional Falloff editing ; Sky methods ; Texturing, Creating seamless textures, Blending ; Final tips.

Author: OTO

Blender 2.45*, blends: yes, pictures: yes, textures: yes

Shows how to model, UV texture, and to sets the lights for (or how to use “radiosity” illumination to give shadows to) a little town. With two sky dome methods, one with a UV sphere, materials and the new Bake tool, the other with a clouds image, UV mapped to a sphere.

Author: Robin de Jongh
Blender 2.49b*, blend: no, pictures: yes
It isn’t written for the BGE, but we can learn s.th. for games from it. • Contents: References; Creating the terrain; Modeling and adding vegetation, pebbles and corals; Adding distant terrain; Creating the textures and materials; Lighting up the scene, Adding caustics; Compositing; Summary.

Author: Victor Kuller Bacone
Blender 2.62˜, blend: no, pictures: yes
Citation: “The First Level begins with the specific objects that we need and a quick overview of the game level by creating an environment.” • Contents: Block out a level environment, Creating player movement and a player view ; Define the boundaries ; Construct the end-level zone with a level switch.

Author: Karan Shah
Blender 2.69˜, blend: no, pictures: yes
Citation: “This tutorial will focus more on how to achieve the Low poly style, rather than learning illustration theory or modeling. We will create one example and learn the steps to achieve it.” • It isn’t written for the BGE, but some “Secret ingredients” and the modeling process are the same.

Author: chocofur
Blender 2.7˜, blends, textures and free models: yes (chocofur login is needed), pictures: yes
Citation: “In this tutorial we’ll be modeling our scene basing on a photography.” • Part: 1. Camera matching ; 2. Basic modeling ; 3. + 4. Subdivision modeling ; 5. UV mapping ; 6. Shaders & textures. • Note: It’s written for a still scene, but most of it can also be used for modeling a game scene.

Author: GameFromScratch
Blender 2.7˜, blends: no, pictures: yes, video: yes
Citation: “In this tutorial we are going to create the terrain for our level” with help of a Height map. • Contents: What a Height map is, How to create it ; Preparation of the ground ; Loading the Height map ; Using the Displacement modifier to display the Height map.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Modelling , Game asset ###

Author: Bart Veldhuizen

Blender 2.0˜, blends: no, pictures: yes
Citation: “This tutorial will introduce you to basic modeling techniques in Blender.” • Used methods: Extrude, Grab, Scale, Rotate, Delete, Box select, Circle select, Duplicate objects, Separate, Make Edge/Face, Move to layer, Placing the 3D cursor.

Author: Neal Hirsig
Blender 2.6x*, blend: yes, pictures: yes
Citation: “In this tutorial we will be modeling a simple castle.” • Contents: Modeling of double Castle walls, Catwalk, Cornice blocks, Towers, Gatehouse with an arched opening, Bases for Towers and Gatehouse ; Duplication of Towers and Cornices ; Adding a Ground plane.

Author: Wikibooks
Blender 2.67*, blend: no, pictures: yes
Citation: “In this tutorial, you will learn how to make a simple toy-like house with a fence around it.” • Contents: Split the view into four ; Duplicating ; Scaling ; Naming ; Colouring ; Adding primitives to the model ; Extruding ; Creating new vertices on top of others ; The array modifier ; and more.

Author: Wikibooks
Blender 2.4˜ to 2.72˜ (Note: In the tutorial are various notes to the different versions), blends: no, pictures: yes
Modelling of a jeep with body, wheels, seats, and a rocket launcher. Some techniques should already be known, like: Make a mesh, Navigate the viewport, Extrusion, Create/edit materials, others will be recapped and introduced, like: Merging vertices, Forming faces, Subsurfing, Subdividing, and more.

Author: GameFromScratch

Blender 2.65˜, blend: yes, pictures: yes

Citation: “This title teaches someone with zero experience how to create a low poly fully textured airplane for use in a 3D game engine. It then goes one step further and shows how to render it into an animated jet sprite and ultimately output a multi-frame single sprite sheet ready for use in a 2D game.”
-> requests#7-10

Author: Mark Masters
Blender 2.7˜, blends: no, pictures: yes
Creating a simple rock asset • Contents: Foreword − Sculpting − Retopologizing − Texturing − Bringing it Into Unreal Engine 4

Author: Jikz
Blender 2.7˜, blend: no, pictures: yes
Citation: “In this tutorial we’ll make a non-realistic tree. To achieve this we’ll use a computer generated tree and two volume materials.” • Contents: Sapling, Preparing the tree, Materials, Scene setup, Finishing touch.

Author: Karan Shah
Blender 2.7˜, blend: no, pictures: yes
Contents: Part 1: Modeling, Part 2: Marking the Seams and Unwrapping the Model, Texturing, Baking the Ambient Occlusion if you don’t want to use the dynamic lighting of the game engine, Texture painting.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Modeling, Skybox/skydome, planning ###

Author: Wikipedia 2017

pictures: yes
Citation: “The skybox/skydome are methods of creating backgrounds for a video game level. When a skybox/skydome is used, the level is enclosed in a cuboid/sphere. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube’s/sphere’s faces using mapping.”

### Modeling, Skybox/skydome ###

Author: Clark Thames
Blender 2.49*, blend: yes, pictures: yes, skybox textures: yes
Step by step tutorial with screenshots: Add a Cube, recalculate Normals inside, Cut the Cube in half, Mark edges as seams, Add a material and a sky texture, Add a UV Texture, UV Unwrap, Map UV Texture to Skybox image, Finish.

Author: GameFromScratch
Blender 2.7˜, blends: no, pictures: yes, skybox textures: no, video: yes
Citation: “We will be looking at creating a skybox to define the boundaries and skyline of our game.” • Contents: Introduction ; How to create a skybox, Two approaches to the texture map ; Using a skybox generator for the texture ; Preparing the box, Unwrapping the box ; Applying the skybox texture.

Author: Katsbits
Blender 2.75˜, blends: yes, pictures: yes, skybox textures: yes, video: yes
Citation: “Skyboxes can be produced by rendering a special scene containing all the elements that need to appear - sky, background objects, … The following tutorial discusses this process, of setting up and rendering a basic skybox, using “Bender Render” (“Blender Internal”), for use in game development.”

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Texturing ###

Author: GameFromScratch

Blender 2.65˜, blends: no, pictures: yes, textures: no
Citation: “We are going to show the process of texturing (drawing an image on the surface).” • Contents: (Part 1) Texture and UV mapping ; (1 + 2) An example of manual unwrapping ; (2) Automatic unwrapping ; Selection options ; (3) Applying a texture ; (4) Texture painting ; (5) External texture editing.

Author: chocofur

Blender 2.7˜, blends, textures and free models: yes (chocofur login is needed), pictures: yes

Citation: “Before you put a texture on any object in 3D space you must make its geometry perfectly plane.” • Contents: Introduction ; Project from view, UV mapping a floor ; Unwrapping, Splitting, Adding seams ; Tips and tricks ; Box Projection ; Smart UV Projection ; Paimio chair mapping ; Conclusion.

Author: Enrico Valenza
Blender 2.7˜, blends: no, pictures: yes
Contents: Improving the visibility of the UV islands ; Joining together the halves representing common mesh parts, Freezing islands, Pinning vertices, Editing seams, Unwrap again ; UDIM UV Mapping ; Blender’s tile spaces, Moving UV islands from tile to tile, Sharing islands over more than one tile.

Author: Devieus
Blender 2.73˜, blends: no, pictures: yes
Citation: “There are in general two ways of UV mapping, automated or manual.” and “Why not export a nice baked texture ?” • Contents: Automated mapping ; Manual mapping, Where seams should go, Unwrapping, UV editing, Exporting the layout ; Texture baking, Normal map or AO map ; Compositing with nodes.

[B]

Texture baking, Basics ###

[/B]

  • “How do I bake a texture using Cycles bake”

Asked by: Sachin Vani
Blender 2.7*/2.71*/2.7˜, blends: yes, pictures: yes

Contents: Some possible process errors ; The basic workflow for (a) one object, (b) multiple objects to the same image ; “bakeType Combined” is not available in 2.7, but in 2.71 ; Some problems and some solutions.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Rigging, Character ###

Author: Mark Masters
Blender 2.7˜, blends: yes, pictures: yes
Citation: “The Rigify addon is an automatic rigger that creates all the body controls, but not the facial controls and the skinning.” • Contents: Enabling Rigify; Dropping in the Armature; Required tweakings; Generating the rig; Binding the armature to the mesh; Tweaking the controls; The results.

### Rigging with constraints, Character ###

Author: Virgilio Vasconcelos
Blender 2.5*, blends: only if you have purchased the book, pictures: yes
Citation: “In this article we learn how to control things such as the pelvis, the neck, and how to stretch them in a cartoony way.” • Contents: Introduction; How to create a stretchy spine; Rigging the pelvis; Stretching the pelvis; Making your character breathe; Controlling the neck and head.

### Skinning, Character ###

Author: Mark Masters
Blender 2.7˜, blends: no, pictures: yes
Citation: “Weight painting, or skinning is the process of manually setting the influence that each bone has on your character mesh.” • Contents: Testing the model; Weight painting the Chest bone, the Spine Bone, the Shoulder Bone, the Upper Arm, the Legs; Adjusting the Hip bone.

### Rigging, constraints, skinning, Character ###

Author: Ryan Dale
Blender 2.4*, blends: no, pictures: yes
Citation: “Armature creation, rigging and skinning are complex topics, and this is the merest overview of the relevant tools available to the Blender artist.” • Contents: Introduction; Rigging: Building an armature, The Armature panels, Constraints; Skinning: Connecting the armature to the mesh.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Animation ###

Author: Willian
Blender 2.4˜, blends: yes, pictures: yes
Citation: " “The Illusion of Life: Disney Animation” by Frank Thomas and Ollie Johnston was our primal source of information about the principles." • Contents: Introduction; The twelve basic principles; In Blender; Tutorials; Physics; Story development; References.

### Animation, Basics ###

Author: David Ogborn
Blender 2.6˜, blends: no, pictures: yes
Citation: “In this tutorial, we’ll introduce the core mechanisms for animating changes to a Blender 3D model over time.” • Contents: Timeline and simple keyframes; The Dope Sheet; Composite objects (parenting); Rendering to video files.

Author: irascibleone
Blender 2.62˜, blends: need dark scarab user login, pictures: yes
Citation: “The Action editor saves animations for a particular object. They aren’t actually in the final render unless you use them in the NLA editor.” • Contents: The Action editor; Inner and outer rotation; Create a new action; NLA Editor; Completing the Animation; Troubleshooting; Keep learning links.

Author: GameFromScratch
Blender 2.65˜, blends: no, pictures: yes, video: yes
Citation: “In this section we look at how to do key framed animation.” • Contents: Definition of Keyframe animation ; The Timeline ; Setting Keyframes, A simple example, Setting up a rotation animation, Delete Keyframe ; Controlling animation playback rate ; A little more control: the Graph Editor.

Author: Mark Masters
Blender 2.7˜, blends: no, pictures: yes
Citation: “We’re going to dive into the basics of animation and learn how to utilize some of Blender’s animation tools to set keyframes, and adjust the movement through Blender’s Graph Editor.” • Contents: The Animation header; Adding Keyframes; Graph editor; Tracking arcs.

### Animation, Character ###

Author: Virgilio Vasconcelos
Blender 2.5*, blends and videofile: only if you have purchased the book, pictures: yes
Citation: “Timing in animation is how long it takes (in frames or seconds) between two Extreme poses.” • Contents: Preview the animation with the correct frame; Adjust keyframes; Spacing: favoring and easing poses; Anticipating an action; Using squash and stretch; Breaking the symmetry; Summary.

Author: Mark Masters
Blender 2.7˜, blends: yes, pictures: yes, videos: yes

Citation: “In this article, I’m going to walk you through the key steps of creating a walk cycle inside of Blender.” • Contents: Basic formula; Creating the Contact Positions, the Down Positions, the Passing Position, the Up Position of the Walk Cycle; Polishing the Walk Cycle.

### Modeling, rigging, constraints, and animation, Character ###

Author: OTO

Blender 2.28˜, blends: no, pictures: yes

Citation: “This tutorial will show how to model a basic 3D character ( “toon style”), how to create an Armature and link it to the character, and how to apply constraints to it, in order to facilitate your animation work.” And finally, animating the mesh.

### Modeling, rigging, constraints, skinning, and animation, Character ###

Autor: Ryan Dale
Blender 2.4*, blends: yes, pictures: yes, pdf: yes
Citation: “This tutorial is the result of about a month of intense work as part of the BSoD. I created it with the hope of introducing many new users to Blender, as well as providing a resource for experienced users.” • Contents: Modeling, Materials and lighting, Rigging, Weight painting, Animation.

### Rigging, skinning, and animation, Character ###

Author: Karan Shah
Blender 2.63˜, blend: no, pictures: yes
Citation: “In this tutorial, you’ll learn how to generate a character rig using the Rigify add-on, and how to skin the character using weight painting for precise control over mesh deformation. Finally you will walk through the process of creating an animation walk cycle using keyframing and the dopesheet.”

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

*** ### Game engine ###

Author: Carsten Wartmann

Blender 2.25˜, blends: no, pictures: yes

Citation: “The reference section will be your guide to exploring the Blender 3-D game engine further.” Contents: Real time materials, p.e. Vertex paint, UV editor, Bitmap text ; Blenders game engine, p.e. Realtime buttons, Blender laws of physics ; Game LogicBricks ; Python, p.e. Python for games.

Author: BlenderWiki
Blender 2.4˜, blends: no, pictures: yes
Contents: Real time materials, p.e. Texture face, Multitexture and GLSL materials ; Blenders game engine, p.e. Soft Bodies, Bullet GE features ; Performance and design issues ; Game Logic Bricks, p.e. State system with GUI ; Game engine Python, p.e. globalDict, PhysicsConstraints, Message body.

Author: Moguri
Blender 2.7˜, blends: no, pictures: no

Contents: Overview of BGE code; Examples of Problems: Rendering Code has broken encapsulation, Duplicate code in VideoTexture, Multiple material classes, Logic system dependent on Logic bricks, Inconsistent Logic bricks, Other issues; Patch example: LoD.
-> request#14

Author: Blender Foundation
Blender 2.78*, blends: no, pictures: yes
Contents: Introduction, Use Cases and Sample Games ; Game Logic Screen Layout ; Game Settings, Camera Editing ; Game Materials, Face Orientation ; World, Environmental Lighting ; Logic ; Physics ; Performance Considerations ; Python API ; Standalone Player ; Licensing of Blender Games ; and more.

### Game planning ###

Author: “BGE Tutorials” team

Blender 2.4˜, blends: no, picture: yes

Part 1: “How the Pros Do It”: about making professional, commercial games; Part 2: “Planning”: defining the storyline, basic character information, and the genre; Part 3: “Design”: about designing the story, an art style, a storyboard, characters, levels, items and features such as AI in your game.

Author: NWN2Wiki
pictures: no
Contents: Purpose, To excite and inform the reader/project team, To flesh out your ideas ; Sections: 1. Wrapping up the basics - An introduction, 2. Summary of the details - Your world and mechanics, 3. Extra details - Summary of the scripts, subsystems, and custom content ; Conclusion.

Author: Jason Bakker
pictures: no
Contents: Introduction ; GDD: Short game description, Character bios, Rough plot/theme, Gameplay description, Artistic style outline, Systematic breakdown of components, Asset breakdown, Suggested Game flow diagram, Suggested Project timeline, Additional ideas and possibilities ; Final advises.

Author: sdfgeoff
Blender 2.6˜, blends: no, pictures: no
Contents: Foreword ; Planning, Creation of a Game Design Document and of technical documentation ; File structure, starter.blend, File formats ; Coding, Comments, Code layout, docstrings, Splitting things into functions, Naming, OOP ; Keeping motivation ; Let dead men do the work for you.

Game making

Author: BlenderWiki
Blender 2.4*, blends: yes, pictures: yes, pdf, Epub, Kindle/mobi, Daisy, DjVu: yes
Citation: "In this book we will concentrate on the BGE and just touch the surface of the game. • Contents: Creative Commons ; The logic, Logic sharing, Frankie’s Camera, States, Properties, Menu, and more ; Building a test level, Starting a new level using linked groups ; Modify Apricot files.

Author: Mike Pan

Blender 2.66a˜, blends: yes, pictures: yes, textures: yes, source code: yes

Citation: “In this comprehensive guide, you will learn how to design a complete game from beginning to end. P.e. how to bring your 3D characters to life with animations, program in Python, make your games run faster using lightmaps and normal maps, publish your games, …”
-> request#5

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Game making for beginners ###

Authors: Michael Kauppi, Carsten Wartmann and others
Blender 2.24*, blends: yes, pictures: yes, textures: yes, samples: yes

Citation: “The Blender GameKit shows in step-by-step tutorials the fun of creating models, adding motion to them, and how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, and the advanced reference section.”

Author: Mal_CanDo
Blender 2.42a*, blends: no, pictures: yes
Citation: “This tutorial will show the reader how to create a simple 3D game from scratch in Blender. After completing the tutorial, the skills learned will allow them to extend the game levels. It assumes no prior knowledge of Blender, so experienced users will be able to skip over certain sections.”

From BlenderWiki
Blender 2.48*, blends: yes, pictures: yes, textures: yes, fonts: yes, samples: yes
Contents: Example game scenes to play with ; Example games and tutorial scenes to change and personalize ; Blender basics for making interactive 3D graphics ; 3D game technology basics ; Advanced tips and topics from professional Blender artists ; References for the BGE ; Appendix.

Author: James Chronister

Blender 2.5*, blends: no, pictures: yes

Citation: “So how can you make 3D games with Blender ?” • Contents: Introduction ; BGE physics, Physics settings, Dynamic and Rigid body actors, Using physics for animation ; Logic bricks, Settings for player movement ; Using animation in game, A rising door ; Realtime practice exercise.

Author: Solarlune
Blender 2.54˜, blends: no, pictures: yes
Citation: “I’m going to help the reader to create his very own PC game.” • Contents: Why use the BGE ? ; What is a Logic Brick ? ; True and False pulses, Frequency ; The basic idea of using the BGE ; The Python controller allows for using a Python script file, With Python, most anything is possible.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Game making example ###

Author: BlenderWiki
Blender 2.6*, blend: yes, pictures: yes, source code: yes
Citation: “Feast your eyes on Frijoles (free hoh lehs), the nearly-pointless game where you control three unfortunate brothers legume caught in an avalanche.” Contents: HUD ; Arena floor ; Guys ; Boulders ; Boulder Spawn point ; Life bar ; “You lose” and “You win” scenes ; Cloth catcher.

Author: Smoking_mirror
Blender 2.65˜, blends: yes, source code: yes, pictures: yes, pdfs: yes, video: yes
Citation: “In this series of PDF tutorials I will show you, from start to finish how to make a fairly complex game in the Blender game engine. You will need to have a few Blender skills such as basic modelling, but I do give lots of info about every other aspect of making the game.”

### Game making example, Logic editor ###

Author: Mmph!
Blender 2.4˜, blends: link is broken, pictures: yes, screenshots: yes
Citation: “The final demo reminds me of a unreal or quake “insta-gib” multiplayer game.” Contents: The bot ; Making path nodes ; Set up our bots “node” property ; Bot’s motion ; Making a hallways ; Spawn bots to the scene ; Using rays over collision ; Climbing ladders ; Force a node change ; and more.

Author: Wikibooks
Blender 2.44*/2.45˜, blends: no, pictures: yes
Citation: “The game we will create within Blender will have the following features: a protagonist controlled by means of the WASD keys, a maze surface without walls, death on falling off the maze, multiple levels, dynamic obstacles, a goal within the maze that will transfer you to the next level”.

“Your first Blender game, Part 2” http://www.sabulo.com/sb/blender/your-first-blender-game-part-2/

  Author: Heikki Hietala
  Blender 2.7˜, blend: no, pictures: yes, video: yes
  Citation: "I did a workshop on creating a labyrinth for a ball." •   Contents: Introduction ; The labyrinth ; Movement: The physics, The  game  logic ; Collision detection system, Setting the sound to play ;   Rotating the camera around the playing field, Parenting a camera to an   Empty ; Conclusion. 
### Game making example, Logic editor plus scripting ###

Author: Mike Pan
Blender 2.66a˜, blends: yes, pictures: yes
Citation: “Welcome to the game “Feed the shark”.” • Contents: Game idea ; Game elements ; File organization, datablocks, linking and appending ; Modeling ; Texturing ; Rigging ; Animation ; Camera and keyboard ; World and environment ; Logic setup: Artificial intelligence, Scoring system, and more ; Sound.

### Game making example, Python ###

Author: Solarlune
Blender 2.56˜, blends: yes, pictures: yes, source code: yes
Part 1: Start preparations, Python module mode, 2: Player movement, 2.5: Define a function inside of another function, 3: Collision, 4: Dynamic Ghost-type object, 5: Camera script, 5.5: Bullet or Custom physics, 6: Shooting bullets, 7: Enemy’s source code, 8: Enemy AI, 9: Better movement.

Author: David Ogborn
Blender 2.6˜, blends: no, pictures: no, source code: yes
Contents: How to activate a system console for Mac or Windows; Setting the Scene; Adding a collision sensor, a Python controller and script; A Python controller that actually does something; A simple game; Final points.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Game optimization ###

Thread started by: Monster
Blender 2.5˜, blends: no, pictures: no
Contents: Foreword ; Tips for the use of Logic bricks and/or Python code, p.e. about Triggering, Naming, Code optimization ; Tips about game and code structure, A ‘core set up’ example ; Tips for game processing efficiency ; Basic game design optimization ; Collision tips ; BGE performance notes.

Author: Moguri
Blender 2.6˜, blends: no, pictures: no
Citation: “This article aims to help improve people’s understanding of the profile stats and how to change your game to get those numbers down. Aside from the FPS, the profile shows nine stats: Physics, Logic, Animations, Network, Scenegraph, Rasterizer, Services, Overhead, Outside, GPU Latency.”

Author: Mike Pan
Blender 2.66a˜, blends: yes, pictures: yes
Contents: Optimization basics ; The Performance profiler ; Quick 'n dirty optimization techniques ; Think small ; Collision proxy ; Partial collision ; Texture baking and its limitations ; Normal map ; Level of detail ; Object culling ; Linked libraries ; Beauty trumps complexity ; and more.

### Game optimization, Rendering ###

Thread started by: MangoFruit
Blender 2.6˜, blends: no, pictures: no
Contents: Turning off shadows for lamps make it much faster ; More performance tips ; Hardware recommendation ; Baked textures ; Profiling the code ; Location of files ; Reducing the dimension of the textures to the minimum, Using power of two, Splitting large textures/complex objects ; More tips.

Thread started by: tristan401
Blender 2.7˜, blends: no, pictures: yes
Contents: Lower poly could mean simpler to make ; If high poly models are needed use LOD ; On what the rasterizer lags ; Separate physics mesh ; Typical performance problems ; More about using LOD, Amount of pieces ; Deforming a low poly mesh is quicker than a high poly one, Threaded animations.

### Game optimization, Logic editor plus scripting ###

Thread started by: Skormeus
Blender 2.6˜, blend: yes, pictures: no
Citation: “Your logic was at 55%. What kinds of things would you look for to reduce that ?” • Contents: Running code every frame can be murder on a large scene, it’s better to do …, Using frequency, Using states, Have a “collector” ; Logic bricks instead of script and shut them down when not in use.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Game graphics ###

Author: wikipedia 2017
pictures: yes
Citation: “A variety of computer graphic techniques have been used to display video game content throughout the history of video games.” P.e.: Text-based, Vector graphics, 2D (Top-down perspective, Side-scrolling game and pseudo-3D), 3D ( Fixed 3D, First person and Third person perspective).

### Game graphics, Tile-based ###

Author: wikipedia 2017
pictures: yes
Citation: “A tile-based video game is a type of video or video game where the playing area consists of small rectangular, square, or hexagonal graphic images, referred to as tiles. The complete set of tiles available for use in a playing area is called a tileset.”

Author: wikipedia 2017
pictures: yes
Citation: “In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays.”

Author: rolo_gl

Two Blender versions: 2.4x* and 2.5x*, blends: yes, pictures: yes
Citation: “This demo show how a 2D sprite simulates a 3D character, it is controlled with the arrows keys to move and the control and alt key to rotate the camera.” Content: What it can do; How it is done; ChangeLog; Version Update.

Author: Clint Bellanger
Blender 2.6*, blend: yes, pictures: yes

Citation: “In this tutorial we will create pre-rendered Isometric tiles for use in 2D games.” Content: Orthographic Camera; Isometric Camera Angle; Render Size; Camera Location Z and Orthographic Scale; Transparency; Lighting; Tall Tiles; Oversized Tiles; Tips and Tricks.

Author: GameFromScratch
Blender 2.65˜, blend: yes, pictures: yes
Citation: “The Blend file of my Blender Game Art tutorial is preconfigured to render sprites. It can spit out a sequence of jet sprites. Now, the how to use it part. i.e. to render a sequence of frames.”
-> requests#7-10

Author: GameFromScratch
Blender 2.7˜, blend: yes, pictures: yes, animated gifs: yes; video: yes
Citation: “This tutorial looks at the process of making isometric tiles in Blender and thankfully it’s not that difficult.” Content: Start by just making a 64x64 pixel tile of the default Blender cube; Creating a Reference cube; Making several tiles at once; Python script to render tiles isometrically.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Game materials, Face orientation ###

Thread started by: Hobomatic
Blender 2.6˜, blend: no, pictures: no
Citation: “What does each of the options for face orientation means ?” • Contents: Normal is obvious ; How the faces are oriented in Halo, Billboard, and Shadow ; Note for proper working ; Shadow depends on others ; Difference between billboard and halo ; Shadow works based on the object’s center.

### Game materials, Transparency ###

Thread started by: numaQ
Blender 2.3˜, Gimp 2, blends: no, pictures: no
Contents: Short alpha map How to for Gimp 2, Reference to a Gimp tutorial ; How to make the layers with Photoshop and use them later in Blender ; How to replace a color with alpha in Gimp ; Using Blender itself: Setting to render as rgba and saving as tga ; Another easy way with Gimp.

Thread started by: Monster
Blender 2.6˜, blend: yes, pictures: yes
Citation: “This Tutorial shows how you can establish (semi-)transparent materials in the BGE.” and “Fading is quite simple now.” • Contents: Tutorial and hints: Requirements, Semi-transparency, Fading out ; Comments, questions and answers, Methods to fade an object in from alpha 0.

Author: Katsbits
Blender 2.49* through 2.50* to 2.7, blends: yes, images with alpha channel: yes, pictures: yes, videos: yes
Citation: “The following tutorial discusses the use of bitmap images with an alpha-channel component, and the change of a given Materials ‘alpha’ properties, to make objects and surfaces transparent in Blenders 3D View (real-time transparency), as relates to production for games and other real-time content.”

Author: Clark Thames
Blender 2.6* - 2.7*, blend: yes, pictures: yes, RGBA texture: yes
This Tutorial shows step by step the settings in the BGE GLSL mode for a texture with an alpha channel enabled. • Contents: Viewport and GLSL settings ; Adding a mesh ; Material settings ; Setting up a texture channel, Loading a texture with an alpha channel (RGBA) and setting it up.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Game textures ###

Yamasaki Satoshi
Blender 2.10˜, blends: yes, pictures: yes, textures: yes
Citation: “gameBlender has many effects for the realtime rendering engine. In this tutorial we will use them to make a nice looking clown.” • Contents: Introduction, Beginning, Selecting faces, UV-Mapping: (1) UV calculation, (2) Attaching a texture, Halo effect, Vertex paint, Final words.

Author: James Chronister

Blender 2.5*, blends: no, pictures: yes

Citation: “Blender uses mapped textures through UV mapping and a new system called GLSL shading.” • Contents: UV mapping, Unwrapping, Texture face options, UV image texture settings ; GLSL shading, GLSL settings, Adding Textures in GLSL mode, Shadows ; World settings ; Motion Maze texture exercise.

Author: GameFromScratch
Blender 2.7˜, blends: no, pictures: yes, textures: yes, video: yes
Citation: “Today we are going to look at applying multiple textures to the terrain.” • Contents: Introduction ; Textures to paint with, Importing them into Blender, Changing their resolution ; Painting your texture, Controlling your brush ; Saving the texture.

Author: Katsbits
Blender 2.73* and upper˜’ and ‘2.49 and lower’*, blends: yes, pictures: yes
Citation: “The following discusses one of the fundamental ‘rules’ to consider when making content for games or other types of interactive media; that of texture size, their dimensions and how these relates to a form of texture optimization, commonly referred to as the “Power of two” rule.”

### Game textures for beginners ###

Author: Annapootle
Blender 2.63*, blends: no, pictures: yes
Citation: “In this tutorial you will learn how to unwrap a simple sphere.” • Contents: Mark Seam; Unwrap; Fill the spaces in the layout with color; Adjust the properties; Off topic : Render. • Note: It fits for the internal renderer and the BGE.

Thread started by: Khodor
Blender 2.7˜, blends: no, pictures: no
Citation: “Being a beginner I am having trouble applying textures and letting them be affected by lights and shadows in the BGE.” • Contents: The very basic of applying textures, Viewport shading type.

### Game textures, UV mapping ###

Author: Richard Perkins
Blender 2.4˜, blends: no, pictures: yes
Citation: “UV mapping is the art of taking a 3D mesh and applying a 2D image to it, using UV maps.” • Contents: UV Texturing ?; Getting your mesh ready; Automatic Unwrapping, Primitive, Smart projections, Unwrap; Manual UV Mapping, Project from View, Vertex Manipulation; Getting the UV ready.

### Game textures, Video ###

Author: Dennis Ippel
Blender 2.49˜, blends: yes, pictures: yes, textures: yes
Citation: “In this mini-tutorial I will try to make it easy for beginners.” • Contents: Creating a plane ; Loading an image texture ; UV unwrapping ; The Python scripts that loads, plays and refreshes the video ; Creating the logic in the GE ; The result ; Resources ; Comments, questions and answers.

Author: Clark Thames
Blender 2.7˜, blend: yes, pictures: yes, textures: yes
This Tutorial shows step by step how to set up Video texture in the BGE. • Contents: Viewport and GLSL settings ; Setting up the “Movie screen”, Material and texture settings, UV Unwrap the mesh, Adding the script and its logic, Adding game properties with the screen’s and the movie’s name.

### Game textures, Video, Example ###

Author: Monster
Blender 2.5˜, blends: yes, pictures: yes
Contents: How to change content and title ; How to take the book, open it and flip the pages ; Attention note ; Comments ; Why the videotexture looks weird when not properly zoomed ; You can have animations, videos etc ; Ideas to improve the book ; Idea for its use ; Update, The changes/additions.

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################

### Real time shader ###

Author: snailrose
Blender 2.42*, blend: no, pictures: yes, source code: yes
Citation: “This document describes access to shaders in the blender game engine. It consists of two references. A GLSL shader scripting reference, and a reference to the ‘Use Blender Materials’ options.” Note: Blender 2.42 hasn’t Multitexture, only TextureFace mode (Singletexture).

Thread started by: dragonspammer
Blender 2.6˜, blend: no, pictures: no
Citation: “I don’t know anything about shading ! Specifically what the difference is between GLSL, Multitexture, and Singletexture.” • Contents: Comparing singletexture, multitexture and GLSL; Advantage of single texture; Problems with multitexture shading.

[B]### Real time shader, Color management ### [/B]

Thread started by: MrPutuLips
Blender 2.7˜, blend: no, pictures: yes

Citation: “Is there a way to enable Colour Management in Multitexture ?” • Contents: How to deactivate the color management in GLSL mode ; No color management for the BGE multitexture mode ; A way would be to change the colors to sRGB with a Python script ; An easier solution: using object color.

### Real time GLSL shaders ###

Author: Blender for Architecture

Blender 2.42˜, blend: yes, pictures: yes
Citation: “The aim of this tutorial is to explain how to import pre-made GLSL materials into your game scene.” • Contents: How GLSL materials work ?; A simple walkthrough as example: The material, The script, The empty, and how to use them.

Author: Blender Foundation

Blender 2.48˜, blend: yes, pictures: yes

Contents: Realtime GLSL materials, Graphics card support, Supported material features, Game engine support, About Apricot Open Game project, Bathroom GLSL & physics demo.

Authors: Martins Upitis, Michael Otto
Blender 2.4˜ and newer˜, blend: no, pictures: yes, source code: yes
Citation: “Shader Development for Artists” • Contents: GLSL in Blender; What is a shader ?; Blender as a “shader editor”; Rendering Pipeline in openGL; Which Shaders can we use in the BGE ?; Matrix calculus: Vertex Shader, Fragment Shader; Vertex Shader - Transformations; Fixed Function Transformations.

### Real time BGL ###

Thread started by: Rybo
Blender 2.6˜, blend: yes, picture: yes
Citation: “Is it possible to invoke BGL functions in the BGE ?” • Contents: BGL works just fine in BGE ; Using draw lists ; A code to get started, Its setup ; Tip for using post/pre_draw ; How to use it to do fast instancing, It is called Batching, Using polydata for it, The disadvantage of this approach.

Thread started by: grishindg
Blender 2.7˜, blend: yes, picture: yes
Citation: “I need draw trajectory, but i can`t use drawLine(), because it does not work with overlay scene.” • Contents: Using objects as drawlines ; A draw_line function.

Next page - InGame GUI, Addon, BGUI -> 3153154

#######################################################
Please don’t reply to this thread. It would diffract the index.
Instead send the reply to https:/[B]Requests for the Free BGE text tutorial index
.
Thanks. [/B]##################################################