BluePrintRandom’s Avatar Join Date
Jul 2008
Location
NoCal Usa
Posts
16,946
I think akira_san removed the compatibility issues*should run on vanilla bge
This time around I just tried to have fun with it and finish what I could,
Definitely dig how easy pie menus this way made it to add new functions.
MouseInput calls the pie menu, and builds based on options in the game ob,
Pie menu calls function based on name of the icon, the function gathers the data and pops it into the goap stripz, the strips call. Functions and cram the data in em, and the higher level commands can call lower level states =)
I used 2 function dictionaries, and a stand-alone style ui, and it worked nice.
Great to see you in here for another contest! From what i can see without having played it yet, it looks like you created a cool game! I’ll hopefully review it soon.
Hi BPR, there’s a lot to like about the game. The art assets are great and the radial menu effect was quite nice when I got used to it.
The character navigation was a bit tough, I got stuck a few times, eventually falling through the floor.
With a game like this where you can only go certain places I think I would ditch physics all together an only let him go on the mesh.
I usually use a grid based system for my games as that makes navigation a breeze.
I got to the reactor, but there was just a default cube sitting next to it, no end screen or message.
I’m using Blender 2.77
I liked this game, tho I did get stuck quite often. Never did like point and click games. Not my cup o tea (if you will), but others do, so thats OK. Nice artwork. Cool little robot. Great job.