Hi guys!
I have a question: The glare effect seems to do something very perplexing. It doesn’t scale with the resolution! So when I’m working on a preview of something I can’t know how the glare effect will behave on my final render.
Is there any way workaraound to this?
I can’t always work on my final render’s resolution because I only have a weak laptop to work with.
Any help greatly appreciated!
These kind of things are not the strengths of Blender compositor. Not because it should be expected that everything scales with resolution (it shouldn’t in my opinion, Fusion users might argue against…), but because there is no fast and easy way to add expressions to knobs. You can use drivers to manipulate the Glare node parameters using some external value that you set based on the final resolution.
@Daedalus_MDW I tried that but it doesn’t solve the problem.
@ kesonmis Can you please elaborate on that? I barely know what drivers are.
If you can point me to an article or tutorial about what you described it’d be a huge help! Thanks guys:)
Here is a (imperfect) solution. Using the gamma node you can expand the glare effect further, and using the exposure node you can keep the overall brightness pretty consistent.