The character is sculpted in ZbrushCore and for the retopo i used Blender.
MatCap Blender Viewport rendering.
first texture rendering test with Cycles, the material is not final.
led me know what you think
greetz
reto
The character is sculpted in ZbrushCore and for the retopo i used Blender.
MatCap Blender Viewport rendering.
first texture rendering test with Cycles, the material is not final.
led me know what you think
greetz
reto
hands too big?
;p
nice work though!
wow!!! you really did something magic! he looks, more natural and proportional now!!
lol hands too big? Have you seen the size of his head?
Excellent work, you gotta post more!
Thanks for your comments
Yes, the hand size is difficult. I decided to match it more to the size of the head than the body…